• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

House on a Hill

Status
Not open for further replies.
Level 37
Joined
Nov 24, 2007
Messages
4,422
Behold! The most creative terrain title in all of mankind's history!
- And a new terrain.

You may want to listen to this in compliment to the terrain: https://www.youtube.com/watch?v=kDVRFSRjUgQ

Hope you like it :)
 

Attachments

  • Candentem.png
    Candentem.png
    1.6 MB · Views: 743
Last edited:
First off, this piece has a great atmosphere!
The surrounding natural enviroment also looks spot on.

but the constuction of the mansion.. is somewhat dissapointing.
you have used alot of diffrent model sets to create the mansion,
and in this situation i think they dont really blend together well.

EDIT:
While writting this I noticed this all seems very nitpicky, but meh.. its my opinion.


The ogre_ arch foundation really clashes with the lime and plastered house.
and the lime clashes with the plastered walls on the lower floors.
The lime Arches look really oversized compare to the cobble and lime walls

Further more the lime walls looks really compressed (on the upper floors).
i think you should increase their size, at the least increase the Z.
the upperfloor window goes straight through a crossbeam.

The wooden pillars from tavalaj really look like they arent capable of supporting
the weight of all those lime arches and stones. i'dd suggest rotating a roofbeam (-1.00)
and use that instead.

and finaly the scaling of the square tower seems small and impractical. looks like
there is only room for a straight ladder up.
 
The ogre_ arch foundation really clashes with the lime and plastered house.
and the lime clashes with the plastered walls on the lower floors.
The lime Arches look really oversized compare to the cobble and lime walls

I find that surprisingly critical, and I don't agree at all. I'm sorry, I like my mansion.

Further more the lime walls looks really compressed (on the upper floors).
i think you should increase their size, at the least increase the Z.
the upperfloor window goes straight through a crossbeam.

Details.

and finaly the scaling of the square tower seems small and impractical. looks like
there is only room for a straight ladder up.

Of course it does, it's further into the background than the rest of the mansion.
Everything is to scale, I made sure of that as I built the mansion in a 3D way,
like I nearly always do with structures.

Let me show you:
 

Attachments

  • Mansion.png
    Mansion.png
    1 MB · Views: 286
Ah, sorry for late response.

I mostly used Talavaj's models from this thread: https://www.hiveworkshop.com/forums...one-sword-terraining-mapping-resource-238310/

I also used a couple doodads from XGM.ru, I can't link you there because the site
contains a lot of rips, but if you add "/tag/models?&perpage=100" to what I mentioned
above, then maybe you'll find some good doodads ;)

Save for that, it's just regular terraining stuff, cloud and glow doodads from the UTM.
 
I think this is your best work tbh. At least from my awful memory.

I really like it. A lot.
 
Status
Not open for further replies.
Back
Top