Enjoy the threatened world of Horm.
Take one of the many heroes and defeat with 5 more people the oppressive forces of evil.
Horm Rpg is an adventure Rpg that focus on develop his own hero with 3 classic classes (Tank, Dps and Support), when strong enough you and your team can try to beat the dark dungeons that's scattering through the land.
Collect the Legendary artifacts and save the reings of Horm.
Remember that this map is still in development, and can be probabile to be unbalanced
Many more heores will come in future versions
There isn't a save system... yet
Many more features will come with the next updates
Strongly recommended to be played with Reforged graphics
Horm Rpg 0.1.1 Patch notes:
V 0.1.1
Items Changes:
V 0.2.0
V 0.2.0
Reworks
Magic Damage Rework:
Due to the nature of warcraft 3 and how the spells work (that doesn’t increase damage as the intelligence increases, at the opposite of the basic attacks, that as the primary attribute increases it increases), i decided to increase the damage/spell by 50% and mana of all the spells. This will create powerful spells at the start game but with a limited use (for their high mana cost) creating a method that creates spells still viable at late game.
New Heroes!
Creeps Changes:
Created a Respawn Creep System (Finally!).
Now you can kill the creeps again and again, once every 240 seconds
Bosses and minibosses doesn’t respawn (Player 23 Snow, World Bosses)
Created a Shared Bounty System
Killing an unit will grant a set amount of money to all the players, the killer will still take some more golds, roughly the 10% more
V 0.2.1
V0.2.1
Added Damage on Attribute (Int) to spells, now spell damage/heal will scale with intelligence.
Reverted the magic damage rework, except for
Created a new path between Zone 1 and Zone 3
V0.2.1.1
V0.2.1.1
Fixed Claws of attack +9 drop in Zone 1
Changed Roddrick the Great Acolyte Model to works in classic textures
Changed Paladin Model to works in classic textures
Decreased Umaros size from 1.6 to 1.5
Decreased Cho the chief size from 2.0 to 1.8
Fixed Enchanted Amulet number of charges
New Miniboss Zlobbli, the Chief. He substitutes the dark mine ogre outside dungeon 2, he drops the same item, if dead, the destroyed car it'll be removed.
Changed Wraith of the deep wood abilities (mirror image made gain golds when killed, breaking the economy system), the new abilities are Deep Forest Curse and Forest Swarm
Changed Ancient treat hp from 550 to 250
Changed number of summoned minions from Scepter of the Swamps from 2 to 1
Changed Pendant of mana mana gain, from 250 to 100
Lodge Tower changed damage from 12 to 52
Lodge tower changed HP from 605 to 1205
Druid of life Q Rejuvenation:
Fixed Deep Forest Satyrs spells to adjust the bounty problem
New Archmage skill Icy Veins: When activate reset the cooldown of Blizzard and Summon Water Elemental
Increased Blizzard Cooldown
Increased Summon Water Elemental Cooldown. Decreased mana cost by 10
Death Knight:
V0.2.1.2
V0.2.1.2
Fixed Lodge’s Acolyte Raise Dead
Buffed Empowered Raise Dead number of units and their stats
Fixed Sludge’s Death animation
Lowered all bounties
Buffed Dark Mine Voidwalker (attack and hp)
Buffed Raised Skeletal Warrior and Raised Skeletal Mage
Buffed Chain Lightning (Gnasher the Devourer)
New Dark Mine Voidwalker skill: Chain Lightning (Dark Mine Voidwalker)
Fixed Dwarf Sharpshooter Initial Mana
Increased Bounty to almost all the minibosses and bosses
Increased all Legendary Items cost to 3000 gold
Decreased all minions Bounty
Doubled cost of:
Changed Item’s color to green of:
Changed Item’s color to Blue of:
Fixed Archmage description
Now Witch Doctor hero have new personal names
Changed Life Flow mana cost from 75 to 25
New Fire Mage W: Scorch WIP
Changed Miscellaneous Vendor name with Potion Trader
V 0.3.0
V 0.3.0
General Changes
Zlobbli, The Chief:
Removed Blocking Rocks that lead to Zone 7 Mountain Pass, now these zones are accessible:
New Three Heroes:
New Hero *Priestess of the Moon:
Support Hero: The Priestess of the Moon is a holy maiden that pray her goddess, Elune, to bless her allies and punish her enemies. Can learn:
New Hero *Tauren Warrior
Dps/Tank Hero: The robust Tauren Warrior will route the enemies with his special weapon, the totem tauren, mastered through the years. Can learn:
New Hero *Frost Death Knight:
Dps Hero: Cold variant of the Death Knight.The Frost Death Knight specializes using dark frost skills to bring chills to the enemies. Can learn:
Balance Changes
Zone 7 Mountain Pass
Zone 8 High Mountain
New Items:
V0.3.1
V 0.3.1
General Changes
Heroes Balance Changes:
Items Changes:
V 0.3.1.1
V0.3.1.1
Items Changes:
Heroes Changes:
General Changes
Creeps Changes:
V 0.4.0
General Changes
Creep Changes
Naga Myrmidon
Heroes Balance Changes
Now Every hero have in their class name a role classification (Tank, Dps or/and Support)
Cooldown increased from 10 to 20 seconds
Cast Range increased from 450 to 490
Casting time decreased from 0.25 to 0.2
Items Changes:
Take one of the many heroes and defeat with 5 more people the oppressive forces of evil.
Horm Rpg is an adventure Rpg that focus on develop his own hero with 3 classic classes (Tank, Dps and Support), when strong enough you and your team can try to beat the dark dungeons that's scattering through the land.
Collect the Legendary artifacts and save the reings of Horm.
Remember that this map is still in development, and can be probabile to be unbalanced
Many more heores will come in future versions
There isn't a save system... yet
Many more features will come with the next updates
Strongly recommended to be played with Reforged graphics
Horm Rpg 0.1.1 Patch notes:
V 0.1.1
- Now Killing a Boss grant 1 Lumber to all players, this feature will need to craft legendary items to the Legendary crafter
- Fixed Dwarf Mountain Floating Text, now it’s properly on the center of “Dwarf Mountain” teleport
- Now the Orc Chief (Gar’dal Grimsight) replenish life and mana
- Axemaster rework:
- Changed Q removed Berserk for Intimidating Shout
- it decrease enemies attack damage: by 30% at Lv1| by 40% at Lv2| by 45% Lv3| by 55% at Lv4
- Now is classified as Tank/Dps
- Now Critical Blow do not make multiplied damage but set damage, this will decrease the damage pitch but will increase damage at low levels and will be more probable to make increased damage
- Chance to Critical Strike: Lv1 10%->12%| Lv2 15%->18%| Lv3 20%->25%| Lv4 25%->35%
- Set Damage: Lv1 70| Lv2 160| Lv3 250| Lv4 325
- Chance to Critical Strike: Lv1 10%->12%| Lv2 15%->18%| Lv3 20%->25%| Lv4 25%->35%
- Changed Bone armor:
- Defence bonus from 4/6/8/12 to 6/10/12/15
- Return damage from 15%/25%/35%/50% to 5%/10%/15%/20%
- Defence bonus from 4/6/8/12 to 6/10/12/15
- Changed Q removed Berserk for Intimidating Shout
- Set new Priority to all Heroes
- 20 to Tank Heroes
- 15 to Tank/2nd spec Heroes
- 10 to dps Heroes
- 0 to Support Heroes
- 20 to Tank Heroes
- Added Shadow meld to Druid of Life
- Buffed Druid of Life Strength and Intelligence per level
- Added 10 Attribute Points to all Heroes
- Agility Heroes:
- +5 Agility
- +2 Strength
- +3 Intelligence
- +5 Agility
- Strength Heroes:
- +5 Strength
- +3 Agility
- +2 Intelligence
- +5 Strength
- Intelligence Heroes:
- +5 Intelligence
- +3 Agility
- +2 Strength
- +5 Intelligence
- Agility Heroes:
- Buffed Devotion aura Armor bonus from 2/4/5/6 to 4/6/8/12
- Changed Altar of Respawn name to Legendary Altar
- Demon Hunter: Now when he die in demon form, in Legendary Altar gold, lumber and food are not required anymore to resurrect
- Fixed Bloodlust ability description, now it show the right numbers
- Demon Hunter: Remove Demonic Attacks (Q) with Soul Drain (Q)(Has to be tested)
- Drain Soul is a close range but more powerful Life Drain. Also it cost no mana and drain mana from the target too. It drain more Mana than Life
- Fixed Soul Drain Description
- Buffed Demonic Immolation (W) from 12/16/20/25 to 14/20/24/28
- Drain Soul is a close range but more powerful Life Drain. Also it cost no mana and drain mana from the target too. It drain more Mana than Life
- Decreased Dwarf Sharpshooter Range from 850 to 750
- Removed Stout bomb (Q) with Improved Rifle, it increases range by 100 each level
- Buffed Precision Strike (Q) from 800/1000 damage to 1000/1200 damage
- Fixed Description at the tavern, now it display the corrects skills
- Removed Stout bomb (Q) with Improved Rifle, it increases range by 100 each level
- Buffed Spellbreaker’s Mana burn (Q) damage from 90/125/175/270 to 125/170/260/370
- Buffed Arcane Sorceress Arcane Blast (Q) damage from 250/300/450/575 to 250/330/480/620. Decrease his Casting time from 1 to 0.6
- Changed Arcane Sorceress Arcane Blast (Q) with Arcane Missiles (Q). Land a series of missiles in a tiny area, dealing damage to all inside it
- Holy Priest:
- Desperate Prayer (R) Decreased casting time from 5/4 to 4/3 seconds
- Druid of the Claw:
- Fixed Bear Form (R) Description.
- Bear Form (R) now correctly give 10 Strength and Agility
- Fixed Bear Form (R) Description.
- New Hero: Fire Mage (Intelligence Hero, makes great area damage and can drain mana from enemies and give to his allies)
- Flame Strike (Q): The fire mage cast a pillar of flames that damage enemies in 3 seconds and make additional damage for 6 seconds
- Incinerate (W): Enhance attacks with flames. These attacks add a small amount of damage on the first attack, twice as much on the second attack, three times as much on the third attack etc. If a unit dies while under this effect, it is incinerated, causing significant damage to all nearby hostile units.
- Siphon Mana (E): Transfers mana between the Blood Mage and a target. Can be used to drain mana to enemies or to give mana to allies.
- Summon Phoenix (R): Summon a powerful Phoenix that help the Fire mage
- Flame Strike (Q): The fire mage cast a pillar of flames that damage enemies in 3 seconds and make additional damage for 6 seconds
- New Hero: Warlock (Strength hero, high damage but high risk, his two main damage spells cost health)
- Fel Flame (Q): The Warlock casts a pillar of flames in a really tiny area that damages enemies in 3 seconds and makes additional damage for 6 seconds.
- Corruption (W): Cast an evil curse to the enemy, which deals large initial damage, and then deals damage over time. The cursed unit has its movement speed slowed for a short duration.
- Life Drain (E): Absorbs the life essence of a target enemy unit by taking hit points from it every second and giving them to the Orc Warlock.
- Dark Portal (R): Open a temporary portal to the twisting nether, summoning powerful demons.
- Fel Flame (Q): The Warlock casts a pillar of flames in a really tiny area that damages enemies in 3 seconds and makes additional damage for 6 seconds.
- New Hero: Moon Ranger (Agility hero, glass cannon hero, high damage but low health, be sure to use her)
- Envenomed Arrows (Q): Moon Ranger’s basic attack’s apply venom, dealing damage in a short time
- Moon Walk (W): The Moon Ranger becomes invisible increasing her movement speed. Breaking the invisibility will give a bonus damage for a single attack
- Trueshot Aura (E): Aura that give Bonus damage to all ranged attacks
- Moon Blessing (R): Active to give a movement speed bonus to the Moon ranger and all her allies
- Envenomed Arrows (Q): Moon Ranger’s basic attack’s apply venom, dealing damage in a short time
Items Changes:
- Ring of Agility +3 now grants +6 agility. Decreased cost from 350 to 300
- Ring of Intelligence +3 now grants +6 Intelligence. Decreased cost from 350 to 300
- Ring of Strength +3 now grants +6 Strength. Decreased cost from 350 to 300
- Starter Kit (Agility) now grants +5 damage bonus and +4 Agility. Changed his name to Thief's Knife
- Starter Kit (Intelligence) now grants +5 damage bonus, +4 Intelligence and 100 mana bonus. Changed his name to Novice’s Notebook
- Starter Kit (Strength) now grants +5 damage bonus, +4 Strength and +5 armor. Changed his name to Squire’s Sword
- Warrior’s Axe now grants +7 damage bonus and +6 strength
- Archmage’s Spellbook now grants +15 damage bonus, +10 Intelligence and +200 Mana bonus
- Cloak of Shadows now grants +10 damage bonus and +6 Agility
- Scroll of Protection now grant +5 armor bonus instead of +2
- Added Scroll of Restoration
- Changed Items position in Miscellaneous Shop
- Buffed Globe of Treacherous Poison Damage from +6 to +10
- Buffed Twin Mask Bonus from +4 to +12
- Buffed Unholy armor Strength from +4 to +6
- Buffed Shield of Protection Armor bonus from +4 to +8
- Changed color of some items in shops for represent “Rarity” and then their power as bonus gainer
- Archmage’s Spellbook, Cloak of Shadows, Shield of Protection +8 and Warrior’s Axe now have a Blue name
- Novice’s Notebook, Ring of Agility +6, Ring of Intelligence +6, Ring of Strength +6, Squire’s Sword, Thief’s Knife and Shield of Protection +8 now have a Green name
- Added Crown of Kings Legendary Item at the Legendary crafter Cost: 1000G 1L. It increases all Attributes to +6. Also can be activated, to grant +8 armor to all allies around the user, for 30 seconds.
- Added Staff of the Arcane Legendary Item at the Legendary crafter. Cost: 1500G 1L. It increases damage by 10 and intelligence by 12 and gives the Evocaton Ability (Recover 600 mana points in 12 seconds. Have 120 cooldown seconds)
- Added The Dragon Blade Legendary Item at the Legendary crafter. Cost: 1500G 1L. It add fire damage, splash damage and the chance to make bonus damage, also increase strength by 15
- Added Cloak of Illusions Legendary Item at the Legendary crafter. Cost: 1500G 1L. It increases damage by 10 and agility by 12, also grant the mirror image ability (Create 1 copy of self that last 60 seconds, have 5 seconds of cooldown and cost 100 mana)
- Decrease Pendant of mana and Pendant of Vitality from 150 to 80
- Fixed Legendary Item Summoner’s Stone, now is activatable
- King Rowan Hartfield, the last king added. He will be the Quest giver
- New items added in new destructibles, try to find them all!
- Cleared some Tree in Zone 1 The Forest to create a better pathing
- Decreased life of all creep outside dungeons of the first zones by 10%. This is made for faster gameplay in the first minutes and zones. Minibosses have instead increased life by 10%
- Added more Kobolds in Zone 3 Invaded Farms (North to spawn city)
- Inside Dungeons:
- Corrupted Ancient Protector of the Deep Forest have increased life and damage by 10%
- Increased damage and life of all units in The Deep Forest Dungeon by 10%
- Keeper of the Grove (The Deep Forest) Miniboss have 10 more attributes (+5Agility +3 Intelligence +2 Strength)
- Wraith of the Deep Forest have +6 Intelligence +3 Agility and +5 Strength
- Increased Life and damage of all creep in Dark Mine Dungeon by 10%
- Shamp the Dark Mine Chief have +4 Strength +3 Agility and +5 Intelligence
- Increased damage and life of almost all creeps of the Cultist’s Lodge by 10%. Also attack speed. The Lodge’s Cultist now has 1 attack every 3 seconds but makes 126 base damage. Also doubled Lodge’s Ghouls and Lodge’s Abominations on Blight, now Ghouls have 4 per second and Abominations 8 per second
- Lodge’s Lich miniboss now have +3 Strength +7 Agility and +6 Intelligence
- Corrupted Ancient Protector of the Deep Forest have increased life and damage by 10%
- Now killing a boss grant 1 wood to all players, this will needed as resource at the Legendary Crafter
- Created a new victory condition: Kill all the bosses. Temporary disabled
- Created a new quest: The Noble Request. This quest is meant to point on the map all bosses’ positions. I’m taking consideration to implement more side quests
- Nerfed Ancient Hydra miniboss:
- Decreased attack speed from 0.85 to 1.2
- Decreased Scaling Value from 3 to 2.5
- Decreased Regeneration Hit Points from 25 to 15
- Decreased attack speed from 0.85 to 1.2
- Added 4 Legendary Crafters, these special shops will give the possibility to players to buy Legendary Items, Find them all!
- Added Hero Tavern 2, it have a Blue Colored roof
- Changed Bosses and Minibosses property to player 22 (World Bosses)
V 0.2.0
V 0.2.0
- Major Change: Now the number of players is 5 instead of 6
- Changed terrain between zone 1(Forest) and zone 2(Swamp)
- Changed Hero Maximum Revive Cost - Time from 150 to 30. Now the Heroes will always have a 30 seconds of respawn
- Removed the rabbits from Zone 1 (Forest)
- Shared Gold System:
- Now when an ally hero kill an enemy, his gold drop will be give to all the players
- Frost attack now decreased attack speed by 15% and movement speed by 25% (Instead of 25% and 50%)
- Balnar Boss:
- Changed damage type from Hero to Chaos
- Strength changed from 178 to 208
- Agility changed from 65 to 84
- Changed damage type from Hero to Chaos
- Roddrick the Great Acolyte:
- Changed damage type from Hero to Chaos
- Mountain Demon:
- Changed damage type from Hero to Chaos
- Cho the Chief Miniboss
- Changed Shockwave (Neutral Hostile) with a custom one. It does more damage, cost no mana and have a lesser cooldown
- Health increased from 1620 to 2420
- Damage increased from 68 to 88
- Defense base increased from 12 to 16
- Changed Drop from Warsong Battle Drums to Runed Gauntlets
- Changed Shockwave (Neutral Hostile) with a custom one. It does more damage, cost no mana and have a lesser cooldown
- Armor damage reduction multiplayer changed from 0.06 to 0.03
- Created New Spell: Summon Minions for some Undead Heroes. It summons 3 ghouls of 500hp each, they’re invulnerable but cannot attack. They last for 20 seconds
- Naga Myrmidon: Health regeneration changed from 1000 to 20 (No, it wasn’t meant to be 1000)
- Naga Royal Guard: Health regeneration changed from 1 to 25
- Corrupted Ancient Protector of the Deep Forest: Health increased from 860 to 1060. Attack cooldown time (Ranged) decreased from 2 to 1.5. Attack type changed from siege to normal. damage increased from 41 to 47
- Removed Fountain of life from swamp
- Added 4 more Forest gnoll in Zone 1 (Forest)
- Changed some structures owner from World Villains to neutral passive
- Added two Kobold tunneler at Zone 3 (Invaded Farms)
Reworks
- Changed +1 Armor bonus from 3 agility points to 5 agility points
- Decreased Attack bonus per primary attack point from 1.0 to 0.8
- Decreased Attack Speed bonus per Agility point from 0.020 to 0.015
- All Heroes Stock Maximum and Stock Initial After delay lowered from 2 to 1
- Death Knight
- Runeblade (W): Corrected Buff grammar
- Changed E Skill Unholy Aura with Death Pact:
- Kill a friendly Undead unit, giving a percentage of his hitpoints to the Death Knight
- Runeblade (W): Corrected Buff grammar
- Demon Hunter
- Soul Drain (Q): Decreased duration from 3 to 1.5 seconds. Lowered Drain Interval (seconds) from 0.5 to 0.25
- Druid of Life
- Rejuvenation (Q): Increased heal from 300/480/540/700 to 450/620/800/1050. Decreased his cooldown from 5.5/5.5/5/4.5 to 4/3.5/3/2
- Summon Natural Ally (W): Increased Ancient Treants Armor from 2 to 5
- Tranquillity (R): Increased heals from 20/35 to 40/50
- Rejuvenation (Q): Increased heal from 300/480/540/700 to 450/620/800/1050. Decreased his cooldown from 5.5/5.5/5/4.5 to 4/3.5/3/2
- Fire Mage
- Flame Strike (Q): Increased Full Damage Dealt from 16/21/32/40 to 32/42/64/80
- Siphon Mana (E): Now correctly give mana to allies
- Flame Strike (Q): Increased Full Damage Dealt from 16/21/32/40 to 32/42/64/80
- Holy Priest
- Decreased Range from 600 to 500
- Heal (Q): Increased mana from 5/5/5/5 to 7/7/7/7
- Holy Wave (W)(New!): Heal all the allies in an area. Each level increases the healing and the healing area. It have 15 seconds of cooldown
- Holy Blessing (R)(New!): Give a temporary bonus to Armor and heal all the allies in the area
- Decreased Range from 600 to 500
- Moon Ranger
- Decreased scaling value from 1.450 to 1.350
- Moon Blessing (R): Fixed Targets allowed
- Decreased scaling value from 1.450 to 1.350
- Orc Axemaster
- Priority changed from 15 to 20
- Agility per level increased from 1.75 to 2
- Strength per level lowered from 2.5 to 2.25
- Defense base increased from 1 to 3
- Bone Armor (W): Decreased armor bonus from 6/10/12/15 to 3/5/7/9
- Priority changed from 15 to 20
- Orc Warlock
- Increased selection scale from 1.250 to 1.550
- Fel Strike (Q): Increased Full Damage Dealt from 20/28/40/52 to 42/60/85/110
- Dark Portal (R): Now it summons demons around the Orc Warlock. Number of demons is 4/6. It now summons only FelGuard (Summoned). Increased Felguard statistics. Health changed from 475 to 630. Health generation changed from o.5 to 2. Defense base changed from 5 to 8. Damage base changed from 16 to 26. Attack interval changed from 1.130 to 1.05. Level two ability summon Empowered Felguard, it summon the same units, but with Nether Empowerment, Aura that makes recover hit points based on attack damage. Only the Player’s unit will be affected
- Increased selection scale from 1.250 to 1.550
- Paladin
- Priority changed from 15 to 20
- Restoration Shaman
- Bloodlust (R): Cooldown increased from 5/4 to 15/10. Attacks speed bonus lowered from 40%/80% to 30%/70%
- SpellBreaker
- Evocation (R): Buff description corretted
Magic Damage Rework:
Due to the nature of warcraft 3 and how the spells work (that doesn’t increase damage as the intelligence increases, at the opposite of the basic attacks, that as the primary attribute increases it increases), i decided to increase the damage/spell by 50% and mana of all the spells. This will create powerful spells at the start game but with a limited use (for their high mana cost) creating a method that creates spells still viable at late game.
- Arcane Sorceress:
- Arcane Missiles (Q): damage from 230/300/450/600 to 345/450/675/900. Mana from 100 to 150. Cooldown changed from 5 to 4
- Arcane Storm (R): damage from 30/45 to 45/67. Mana from 140 to 210
- Arcane Missiles (Q): damage from 230/300/450/600 to 345/450/675/900. Mana from 100 to 150. Cooldown changed from 5 to 4
- Archmage:
- Blizzard (Q): damage from 30/40/50/70 to 45/60/75/105. Mana from 55 to
- Water Elemental (E): Increase HP and attacks of all the water elementals. Increased the number of summoned elementals by 1/1/1/2 from 2/2/2/3. Mana from 110 to 175. Changed duration and cooldown to 20 seconds
- Frozen Nova (R): Area of damage from 100/150 to 150/225. Specific target damage from 200/300 to 300/450. Mana from 125 to 185
- Blizzard (Q): damage from 30/40/50/70 to 45/60/75/105. Mana from 55 to
- Firemage:
- Flame Strike (Q): damage from 32/42/64/80 to 48/63/96/120. half damage from 5/7/9/12 to 7/11/13/18. mana from 180 to 270
- Summon Phoenix (R): Increased attacks and HP. mana from 175 to 260
- Flame Strike (Q): damage from 32/42/64/80 to 48/63/96/120. half damage from 5/7/9/12 to 7/11/13/18. mana from 180 to 270
- Dwarf Sharpshooter:
- Precision Strike (R): damage from 1000/1200 to 1500/1800. Mana from 120 to 180
- Holy Priest:
- Heal (Q): heal from 40/65/80/90 to 60/95/120/135. Mana from 7 to 11
- Holy Wave (W): heal from 120/225/350/400 to 180/335/525/600. Mana from 60 to 90
- Inner Fire (E): Defense increased from 5/7/9/14 to 7/11/13/21. Mana from 30 to 45
- Heal (Q): heal from 40/65/80/90 to 60/95/120/135. Mana from 7 to 11
- SpellBreaker:
- Mana Burn (Q): damage from 125/170/260/370 to 185/255/390/555. Mana from 35 to 55
- Dispel Magic (W): mana loss from 30/40/70/85 to 45/60/105/125, damage from 110/165/205/255 to 165/250/310/390. mana from 45 to 70
- Evocation (R): Mana from 400/625 to 600/950
- Mana Burn (Q): damage from 125/170/260/370 to 185/255/390/555. Mana from 35 to 55
- Paladin:
- Holy Light (Q): heal/damage from 250/500/800/900 to 375/750/1200/1350. Mana from 75 to 115
- Restoration Shaman:
- Healing Wave (Q): Heal from 150/230/300/400 to 225/345/450/600. Mana from 80 to 120
- Lightning Shield (W): Damage from 20/30/40/48 to 30/45/60/72. Mana from 45 to 60
- Healing Wave (Q): Heal from 150/230/300/400 to 225/345/450/600. Mana from 80 to 120
- Witch Doctor:
- Life Flow (E): hit point drain from 30/45/65/80 to 45/65/95/120. life transfer from 45/60/80/120 to 70/90/120/180
- Axemaster:
- Critical Blow (E): damage from 70/160/250/325 to 140/320/500/650. The damage in this case has been doubled but it’s added a 10 seconds cooldown
- Orc Warlock:
- Fel Strike (Q): damage from 42/60/85/110 to 63/90/125/165. half damage from 5/7/9/12 to 10/14/18/24. HP cost from 200 to 250
- Corruption (W): decaying damage from 30/45/55/70 to 45/70/85/105. initial damage from 50/75/100/125 to 75/115/125/185. HP cost from 100 to 150
- Fel Strike (Q): damage from 42/60/85/110 to 63/90/125/165. half damage from 5/7/9/12 to 10/14/18/24. HP cost from 200 to 250
- Death Knight:
- Death Coil (Q): damage from 200/400/600/800 to 400/600/900/1200. Mana from 75 to 110
- Druid of Life:
- Rejuvenation (Q): Heal from 450/620/800/1050 to 625/930/1200/1575. Mana from 40 to 60
- Tranquillity (R): Heal from 40/50 to 60/75. Mana from 120 to 180
- Rejuvenation (Q): Heal from 450/620/800/1050 to 625/930/1200/1575. Mana from 40 to 60
- Druid of The Claw:
- Bear Stomp (Q): damage from 15/25/40/55 to 22/38/60/80. Mana from 50 to 75
- Demon Hunter:
- Demonic Immolation (W): Mana per second from 3/4/5/6 to 5. Damage per intervale changed from 14/20/24/28 to 22/30/36/42. Mana cost from 25 to
New Heroes!
- Emerald Walker: Intelligence hero, healer, he’s specialised on area healing.
- Life Ward (Q): Heal all the allies in the area in percentage health every second
- Banish (W): Transform the target ethereal, slowing his movement and don’t let them attack while ethereal. While ethereal, they also take more damage from magic attacks
- Spirit Link (E): Links ally units together splitting a percentage of damage across the linked units
- Emerald Dream (R): Turns the Emerald Walker ethereal, having a much higher regen hit point but losing mana per second
- Life Ward (Q): Heal all the allies in the area in percentage health every second
- Witch Doctor: Strength hero, healer, he’s specialized on focus healing his allies and to regenerate his own life quickly
- Hex (Q): The witch doctor curse an enemy, transforming it in an animal
- Troll Regeneration (W): Improve the natural troll generation, increasing HP generation of the witch doctor
- Life Flow (E): The witch doctor steal life essence from the enemies or will give his to his allies
- Big Bad Voodoo (R): The Witch Doctor calls upon the voodoo spirits, that makes invulnerable all the allies in the area
- Hex (Q): The witch doctor curse an enemy, transforming it in an animal
Creeps Changes:
- Bandit
- Attack base increased from 9 to 13
- Damage Number of Dice increased from 1 to 2
- Damage Sides per Die increased from 2 to 4
- Hit Points increased from 216 to 310
- Bounty changed to 1
- Value (Shared bounty) set to 5
- Attack base increased from 9 to 13
- Brigrand
- Attack Cooldown Time Decreased from 1.6 to 1.4
- Damage Base increased from 16 to 19
- Damage Sides per Die increased from 4 to 6
- Bounty changed to 2
- Value (Shared bounty) set to 10
- Attack Cooldown Time Decreased from 1.6 to 1.4
- Rogue
- Attack Cooldown Time Decreased from 1.35 to 1.25
- Attack base increased from 13 to 15
- Damage Number of Dice increased from 1 to 2
- Damage Sides per Die increased from 2 to 4
- Defense base increased from 1 to 3
- Hit Points increased from 360 to 380
- bounty changed to 2
- Value (Shared bounty) set to 12
- Attack Cooldown Time Decreased from 1.35 to 1.25
- Assassin
- Damage base increased from 24 to 32
- Damage Number of Dice increased from 1 to 2
- Damage Sides per Die increased from 6 to 8
- Bounty changed to 4
- Value (Shared bounty) set to 16
- Damage base increased from 24 to 32
- Enforcer
- Attack Base increased from 28 to 30
- Damage Number of Dice increased from 1 to 4
- Hit Points increased from 450 to 560
- Defense base increased from 1 to 6
- Bounty changed to 5
- Value (Shared bounty) set to 21
- Attack Base increased from 28 to 30
- Bandit Lord
- Attack Cooldown Time decreased from 1.35 to 1.05
- Attack Base increased from 38 to 52
- Damage Number of Dice increased from 1 to 4
- Bounty changed to 7
- Value (Shared bounty) set to 60
- Attack Cooldown Time decreased from 1.35 to 1.05
- Apprentice Wizard
- Attack Type changed from Pierce to Magic
- Cooldown Time increased from 1.8 to 2
- Attack Base increased from 6 to 18
- Bounty changed to 1
- Value (shared bounty) set to 6
- Attack Type changed from Pierce to Magic
- Rogue Wizard
- Attack Type changed from Pierce to Magic
- Cooldown Time increased from 1.8 to 2
- Attack Base increased from 22 to 36
- Bounty changed to 1
- Value (shared bounty) set to 8
- Added Frost bolt Spell
- Attack Type changed from Pierce to Magic
- Renegade Wizard
- Attack Type changed from Pierce to Magic
- Cooldown Time increased from 1.8 to 2
- Attack Base increased from 29 to 50
- Bounty changed to 2
- Value (shared bounty) set to 12
- Added Frost bolt Spell
- Attack Type changed from Pierce to Magic
- Dark Wizard
- Cooldown Time increased from 1.8 to 2
- Attack Base increased from 38 to 64
- Bounty changed to 3
- Value (shared bounty) set to 23
- Cooldown Time increased from 1.8 to 2
- Forest Gnoll Poacher
- Hit points changed from 216 to 220
- Damage base increased from 12 to 13
- Bounty changed to 1
- Value set to 4
- Hit points changed from 216 to 220
- Forest Gnoll Assassin
- Hit points changed from 288 to 314
- Damage base increased from 20 to 24
- Attack cooldown decreased from 1.6 to 1.3
- bounty changed to 1
- Value set to 8
- Hit points changed from 288 to 314
- Forest Gnoll
- Hit points increased from 216 to 246
- Bounty changed to 1
- Value set to 2
- Hit points increased from 216 to 246
- Forest Gnoll Brute
- Hit Points increased from 360 to 410
- Hit Points regeneration increased from 0.5 to 2.0
- Damage base increased from 13 to 18
- Defense base increased from 1 to 3
- Bounty changed to 1
- Value set to 9
- Hit Points increased from 360 to 410
- Forest Gnoll Warden
- Hit points increased from 297 to 330
- Damage Base increased from 20 to 23
- Attack cooldown time decreased from 1.6 to 1.5
- New Ability: Shadow Strike
- Removed Ability: Purge
- Level changed from 3 to 5
- Bounty changed to 3
- Value set to 18
- Hit points increased from 297 to 330
- Gnasher the Devourer (Miniboss)
- Hit Points Regeneration increased from 0.5 to 4
- Mana Points increased from 0 to 400
- Mana Points regeneration increased from 0 to 0.5
- Damage base increased from 25 to 31
- Attack cooldown decreased from 1.0 to 0.8
- Damage number of dice increased from 1 to 5
- New Ability: Chain Lighting (Gnasher the Devourer)
- Now Drop: Gnasher’s Paw
- Bounty changed to 33
- Value set to 330
- Hit Points Regeneration increased from 0.5 to 4
- Spider (Forest)
- Hit points decreased from 250 to 200
- Bounty changed to 1
- Value set to 2
- Hit points decreased from 250 to 200
- Giant Spider (Forest)
- Hit points increased from 550 to 650
- Scale changed from 1.25 to 1.5
- Defense increased from 1 to 2
- Hp Regeneration increased from 0.5 to 2
- Level changed from 4 to 5
- Bounty changed to 2
- Value set to 13
- Hit points increased from 550 to 650
- Spitting Spider (Forest)
- Attack cooldown decreased from 1.8 to 1.3
- Bounty changed to 1
- Value set to 7
- Attack cooldown decreased from 1.8 to 1.3
- Brood Mother (Forest)
- Hit Points increased from 750 to 900
- Hp regeneration increased from 0.5 to 3
- Defend base increased from 2 to 3
- Damage base increased from 28 to 34
- Bounty changed to 5
- Value set to 54
- Hit Points increased from 750 to 900
- Furbolg (Forest)
- Hp increased from 550 to 675
- Hp regeneration increased from 0.5 to 0.75
- damage base decrease from 17 to 15
- Bounty changed to 1
- Value set to 9
- Hp increased from 550 to 675
- Furbolg Tracker (Forest)
- Hp increased from 950 to 1050
- Hp regeneration increased from 0.5 to 1
- Bounty changed to 2
- Value set to 11
- Hp increased from 950 to 1050
- Furbolg Champion (Forest)
- Hp increased from 950 to 1250
- Hp regeneration increased from 0.5 to 1.25
- Defense base increased from 5 to 8
- Bounty changed to 4
- Value set to 20
- Hp increased from 950 to 1250
- Furbolg Shaman (Forest)
- Added Slow Ability
- Bounty changed to 1
- Value set to 10
- Added Slow Ability
- Furbolg Elder Shaman (Forest)
- Added Slow Ability
- Rejuvenation ability charged with Empowered Rejuvenation
- Bounty changed to 4
- Value set to 23
- Added Slow Ability
- Umaros
- Removed Berserk Ability
- Hp regeneration changed from 1.25 to 3
- New Ability: Summon Clan Member
- Bounty changed to 37
- Value set to 375
- Scaling value increased from 1.4 to 1.6
- Selection scale increased from 2.5 to 2.6
- Removed Berserk Ability
- Swamp Mur’gul cliffrunner
- Hit points changed from 240 to 150
- Attack cooldown decreased from 1.35 to 0.9
- Bounty changed to 1
- Value set to 1
- Hit points changed from 240 to 150
- Swamp Mur’gul Snarecaster
- Attack cooldown decreased from 1.8 to 1
- Bounty changed to 2
- Value set to 8
- Attack cooldown decreased from 1.8 to 1
- Swamp Mur’gul Marauder
- Damage base increased from 28 to 37
- Damage number of dice increased from 1 to 2
- Defense base increased from 2 to 4
- Bounty changed to 2
- Value set to 13
- Damage base increased from 28 to 37
- Swamp Murloc Tiderunner
- Health changed from 240 to 340
- Damage increased from 8 to 12
- Damage number of dice increased from 1 to 2
- Defense base increased from 0 to 1
- Bounty changed to 1
- Value set to 7
- Health changed from 240 to 340
- Swamp Murloc Huntsman
- Damage increased from 5 to 10
- Damage cooldown decrease from 1.35 to 0.9
- Damage number of dice increased from 1 to 2
- Bounty changed to 2
- Value set to 12
- Damage increased from 5 to 10
- Swamp Murloc Crawler
- Damage cooldown decreased from 1.35 to 1.25
- Damage increased from 9 to 32
- Damage number of dice increased from 1 to 4
- Damage sides per die increased from 2 to 8
- Bounty changed to 3
- Value set to 17
- Damage cooldown decreased from 1.35 to 1.25
- Mur’glug
- Bounty changed to 30
- Value set to 294
- Bounty changed to 30
- Swamp Turtle
- Defense base increased from 4 to 6
- Damage base increased from 5 to 56
- Damage cooldown increased from 1.35 to 2.5
- Hp increased from 250 to 400
- Bounty changed to 3
- Value set to 12
- Defense base increased from 4 to 6
- Enraged Swamp Stalker
- Hp regen increased from 0.5 to 5
- Bounty changed to 5
- Value set to 75
- Hp increased from 1600 to 1750
- Hp regen increased from 0.5 to 5
- Kobold
- Value set to 4
- Bounty changed to 1
- Attack cooldown changed from 1.35 to 1
- Value set to 4
- Kobold Geomancer
- Attack cooldown changed from 1.8 to 1.2
- Hit points changed from 270 to 320
- Hit points regeneration changed from 0.5 to 0.75
- Value set to 9
- Bounty set to 1
- Attack cooldown changed from 1.8 to 1.2
- Kobold Tunneler
- Damage base increased from 13 to 26
- Hit points increased from 293 to 370
- Hit points regeneration increased from 0.5 to 1
- Value set to 10
- Bounty set to 1
- Damage base increased from 13 to 26
- Kobold Taskmaster
- Attack cooldown changed from 1.35 to 1
- Damage base increased from 23 to 38
- Hit points increased from 585 to 635
- Hit points regeneration increased from 0.5 to 2
- Value set to 14
- Bounty set to 2
- Attack cooldown changed from 1.35 to 1
- Deceiver
- Attack cooldown changed from 1.8 to 1.1
- Damage base changed from 22 to 32
- Hit points increased from 270 to 290
- Value set to 22
- Bounty set to 2
- Attack cooldown changed from 1.8 to 1.1
- Cho the Chief
- Hp regeneration increased from 0.5 to 10
- Value set to 112
- Bounty set to 13
- Hp regeneration increased from 0.5 to 10
- Forest Troll
- Hit points decreased from 300 to 215
- Value set to 4
- Bounty set to 1
- Hit points regeneration increased from 0.5 to 5
- Attack time decreased from 1.6 to 1
- Hit points decreased from 300 to 215
- Forest Troll Shadow Priest
- Hit points decreased from 240 to 190
- Hit points regeneration increased from 0.5 to 5
- Changed Heal ability with Heal (Forest Troll) ability
- Value set to 5
- Bounty set to 1
- Hit points decreased from 240 to 190
- Forest Troll Trapper
- Hit points decreased from 400 to 310
- Hit points regeneration increased from 0.5 to 5
- Value set to 7
- Bounty set to 1
- Hit points decreased from 400 to 310
- Forest Troll Berserker
- Hit points regeneration increased from 0.5 to 5
- Attack cooldown decreased from 1.6 to 1
- Value set to 11
- Bounty set to 1
- Hit points regeneration increased from 0.5 to 5
- Forest Troll High Priest
- Hit points regeneration increased from 0.5 to 8
- Hit points decreased from 450 to 410
- Changed Heal ability with Shadow Heal (Forest Troll) Ability
- Value set to 16
- Bounty set to 2
- Hit points regeneration increased from 0.5 to 8
- Forest Troll Warlord
- Hit points regeneration increased from 0.5 to 10
- Attack cooldown time decreased from 1.6 to 1
- Value set to 24
- Bounty set to 2
- Hit points regeneration increased from 0.5 to 10
- Reanimated Zombie
- Substitute of Zombie
- Hit points lowered from 240 to 100
- Bounty set to 1
- Value set to 1
- Substitute of Zombie
- Ghoul
- Cooldown time decreased from 1.35 to 0.95
- Damage base increased from 10 to 21
- Defense base increased from 0 to 1
- Hit points increased from 330 to 465
- Regeneration increased from 2 to 4
- Bounty set to 1
- Value set to 16
- Cooldown time decreased from 1.35 to 0.95
- Raised Skeleton Warrior
- Value set to 3
- Bounty set to 1
- Attack cooldown time decreased from 2 to 1.5
- Damage increased from 13 to 17
- Value set to 3
- Raised Skeletal Mage
- Value set to 4
- Bounty set to 1
- Attack type from pierce to magic
- Attack cooldown increased from 1.5 to 2
- Attack damage increased from 10 to 32
- Added Curse Ability
- Set Initial mana and maximum mana to 125
- Set mana regeneration to 3
- Value set to 4
- Ice Revenant
- Added Raise Dead Spell
- Attack cooldown decreased from 1.35 to 1
- Defense base increased from 4 to 6
- Value set to 31
- Bounty set to 3
- Hit points regeneration increased from 1 to 6
- Added Raise Dead Spell
- Lodge’s Abomination
- (Replaced with the two standard abomination in Zone 5 (Undead City)
- Hit points regeneration increased from 8 to 10
- Removed cannibalize, replaced with Big stomach Ability (Same functionality as death pact, but cost no mana, have high cooldown and has close range)
- Attack damage increased from 38 to 52
- Defense base increased from 2 to 4
- Value set to 29
- Bounty set to 3
- (Replaced with the two standard abomination in Zone 5 (Undead City)
- Death Sludge
- Hit points increased from 100 to 350
- Value set to 5
- Bounty set to 1
- Damage base increased from 9 to 18
- Hit points increased from 100 to 350
- Necromancer
- Removed Unholy frenzy and raise dead abilities
- Added Dark Coil and Empowered Raise Dead Abilities
- Value set to 17
- Bounty set to 2
- Hit points increased from 305 to 515
- Removed Unholy frenzy and raise dead abilities
- Banshee
- Removed possession
- Added Frost armor
- Attack cooldown time decreased from 1.8 to 1.1
- Damage base increased from 8 to 16
- Value set to 12
- Bounty set to 1
- Removed possession
- Frost Wyrm
- Value set to 34
- Bounty set to 3
- Damage base increased from 83 to 166
- Value set to 34
- Giant Skeleton Warrior
- Damage base increased from 11 to 51
- Defense base increased from 4 to 6
- Hit points increased from 380 to 880
- Value set to 23
- Bounty set to 2
- Added Bash ability
- Damage base increased from 11 to 51
- Skeletal Marksman
- Attack cooldown time increased from 1.6 to 3
- Damage base increased from 20 to 115
- Damage number of die increased from 1 to 2
- Defense base increased from 0 to 2
- Hit points increased from 300 to 560
- Value set to 25
- Bounty set to 3
- Attack cooldown time increased from 1.6 to 3
- Death Revenant
- Removed all his abilities
- Added Empowered Death Coil Ability
- Added Empowered Raise Dead Ability
- Added Vampiric aura
- Damage base increased from 60 to 120
- Defense base increased from 5 to 10
- Value set to 82
- Bounty set to 8
- Hit points increased from 1500 to 1930
- Hit points regeneration increased from 1.5 to 3
- Removed all his abilities
- Oliver Patch
- Attack Cooldown decreased from 1.5 to 1
- Damage base increased from 78 to 138
- Removed Cannibalize ability
- Added Really big stomach Ability
- Value set to 375
- Bounty set to 36
- Hit points regeneration increased from 10 to 30
- Attack Cooldown decreased from 1.5 to 1
- Unliving Sludge
- Damage base increased from 23 to 33
- Defense base increased from 1 to 3
- Hit points increased from 800 to 1460
- Hit points regeneration increased from 0.5 to 12
- Damage base increased from 23 to 33
- Dark Mine Ogre Warrior
- Value set to 21
- Bounty set to 2
- Value set to 21
- Dark Mine Ogre Chief
- Value set to 34
- Bounty set to 3
- Value set to 34
- Dark Mine Ogre Shaman
- Value set to 26
- Bounty set to 2
- Value set to 26
- Voidwalker
- Name changed from Voidwalker to Dark Mine Voidwalker
- Value set to 13
- Bounty set to 1
- Name changed from Voidwalker to Dark Mine Voidwalker
- Shamp, the Dark mine Ogre chief
- Value set to 725
- Bounty set to 80
- Value set to 725
- Deep Forest Dire Wolf
- Value set to 30
- Bounty set to 2
- Value set to 30
- Removed Keeper of the Groove miniboss at the start of dungeon 1, replaced with 2 Furlborg Elder shaman
- Deep Forest Satyr Shadowdancer
- Value set to 11
- Bounty set to 1
- Value set to 11
- Deep Forest Satyr Soulstealer
- Value set to 13
- Bounty set to 2
- Value set to 13
- Deep Forest Satyr Hellcaller
- Value set to 22
- Bounty set to 2
- Value set to 22
- Wraith of the Deep Forest
- Value set to 530
- Bounty set to 55
- Value set to 530
- Corrupted Ancient Protector of the Deep Forest:
- Value set to 20
- Bounty set to 1
- Value set to 20
- Lodge’s Ghoul
- Value set to 21
- Bounty set to 2
- Value set to 21
- Lodge’s Cultist
- Value set to 35
- Bounty set to 3
- Value set to 35
- Lodge’s Banshee
- Value set to 27
- Bounty set to 2
- Value set to 27
- Lodge’s Lich
- Value set to 410
- Bounty set to 4
- Value set to 410
- Roddrick The Great Acolyte
- Value set 970
- Bounty set to 10
- Value set 970
- The Greatest Creation
- Value set to 53
- Bounty set to 5
- Value set to 53
- Naga Myrmidon: Health regeneration changed from 1000 to 20 (No, it wasn’t meant to be 1000)
- Naga Royal Guard: Health regeneration changed from 1 to 25
- Corrupted Ancient Protector of the Deep Forest: Health increased from 860 to 1060. Attack cooldown time (Ranged) decreased from 2 to 1.5. Attack type changed from siege to normal. damage increased from 41 to 47
Created a Respawn Creep System (Finally!).
Now you can kill the creeps again and again, once every 240 seconds
Bosses and minibosses doesn’t respawn (Player 23 Snow, World Bosses)
Created a Shared Bounty System
Killing an unit will grant a set amount of money to all the players, the killer will still take some more golds, roughly the 10% more
V 0.2.1
V0.2.1
- Fixed Emerald Dream Tooltip Text Extended
- Fixed Witch Doctor Description
- Increased respawn time from 240 to 360 seconds
- Decreased Creeps Guard distance and Guard Return distance
- Decreased all Troll Forest Attack cooldown
- Kobold Tunneler, increased base damage and Attack cooldown, in this was is less probable to be stunned by his Bash
- Removed all the blue items from the weapon vendor
- Items Mini-Rework:
- Shield of Protection
- Cost increased from 400 to 500
- Novice’s Notebook
- Intelligence bonus decreased from 4 to 2
- Damage bonus decreased from 5 to 3
- Cost increased from 100 to 200
- Intelligence bonus decreased from 4 to 2
- Squire’s Sword
- Strength bonus decreased from 4 to 2
- Damage bonus decreased from 5 to 3
- Cost increased from 100 to 200
- Strength bonus decreased from 4 to 2
- Thief’s Knife
- Agility bonus decreased from 4 to 2
- Damage bonus decreased from 5 to 3
- Cost increased from 100 to 200
- Agility bonus decreased from 4 to 2
- Clarity potion
- Cost decreased from 50 to 25
- Healing Salve
- Cost decreased from 50 to 25
- Potion of Greater healing
- Cost decreased from 600 to 300
- Number of charges increased from 1 to 2
- Cost decreased from 600 to 300
- Potion of Greater mana
- Cost decreased from 600 to 300
- Number of charges increased from 1 to 2
- Cost decreased from 600 to 300
- Potion of healing
- Cost decreased from 200 to 175
- Number of charges increased from 2 to 3
- Cost decreased from 200 to 175
- Potion of mana
- Cost decreased from 200 to 175
- Number of charges increased from 2 to 3
- Cost decreased from 200 to 175
- Runed Gauntlets now is a custom item, decreased his cost
- Medallion of Courage now is a custom item, decreased his cost
- Druid pouch now is a custom item
- New item Ritual dagger, increase agility by 1 and mana by 75. Substitute of Arcane scroll
- New item Maul of strength, increase strength by 1
- Claw of attack +9 now is a custom item, have his name green and his cost is decreased
- Jade ring now is a custom item
- Mana stone now is a custom item, decreased his cost
- Orb of venom now is a custom item, decreased his cost
- New custom item Enchanted amulet, give +3 bonus to all stats, increase hp by 200 and mana by 75
- Ring of protection +2 now is a custom item, decreased his cost
- Study war axe now is a custom item, decreased his cost
- New custom item Scepter of the Swamps, have his name blue, summon a swamp elemental and increase intelligence by 6
- New Custom Item Ogre Axe, increase strength by 6 and health by 450, have his name color blue
- New custom item robe of the magi, increase intelligence by 10
- Shield of Protection
- Buffed by a bit all ogre’s damage
- Moved Cho the chief inside the dungeon, his old position has been replaced by a Dark mine ogre warrior
- Increased Dark Healing Totem hp from 175 to 600
Added Damage on Attribute (Int) to spells, now spell damage/heal will scale with intelligence.
Reverted the magic damage rework, except for
- Water elemental
- Summon Phoenix
- Inner Fire
- Life Flow
- Critical Blow
- Death Coil
- Arcane missiles
- Arcane storm
- Bear stomp
- Blizzard
- Demonic Immolation
- Corruption
- Axestorm
- Dispel Magic
- Envenomed Arrows
- Entangling Roots
- Fel Strike
- Flame Strike
- Heal
- Frozen Nova
- Healing Wave
- Holy Light
- Holy Wave
- Life Drain
- Lightning Shield
- Mana Burn
- Precision Strike
- Tranquillity
Created a new path between Zone 1 and Zone 3
V0.2.1.1
V0.2.1.1
Fixed Claws of attack +9 drop in Zone 1
Changed Roddrick the Great Acolyte Model to works in classic textures
Changed Paladin Model to works in classic textures
Decreased Umaros size from 1.6 to 1.5
Decreased Cho the chief size from 2.0 to 1.8
Fixed Enchanted Amulet number of charges
New Miniboss Zlobbli, the Chief. He substitutes the dark mine ogre outside dungeon 2, he drops the same item, if dead, the destroyed car it'll be removed.
Changed Wraith of the deep wood abilities (mirror image made gain golds when killed, breaking the economy system), the new abilities are Deep Forest Curse and Forest Swarm
Changed Ancient treat hp from 550 to 250
Changed number of summoned minions from Scepter of the Swamps from 2 to 1
Changed Pendant of mana mana gain, from 250 to 100
Lodge Tower changed damage from 12 to 52
Lodge tower changed HP from 605 to 1205
Druid of life Q Rejuvenation:
- Cooldown set to 2.5 to all levels
- Mana set to 35 to all levels
- Duration set to 15s
- Heal set to 600/820/1000/1250
- Cast range set to 450
Fixed Deep Forest Satyrs spells to adjust the bounty problem
New Archmage skill Icy Veins: When activate reset the cooldown of Blizzard and Summon Water Elemental
Increased Blizzard Cooldown
Increased Summon Water Elemental Cooldown. Decreased mana cost by 10
Death Knight:
- Removed Death pact and Summon minions
- Added Unholy aura
- Cloak of Illusions
- Crown of Kings
- Staff of the Arcane
- Dragon Blade
V0.2.1.2
V0.2.1.2
Fixed Lodge’s Acolyte Raise Dead
Buffed Empowered Raise Dead number of units and their stats
Fixed Sludge’s Death animation
Lowered all bounties
Buffed Dark Mine Voidwalker (attack and hp)
Buffed Raised Skeletal Warrior and Raised Skeletal Mage
Buffed Chain Lightning (Gnasher the Devourer)
New Dark Mine Voidwalker skill: Chain Lightning (Dark Mine Voidwalker)
Fixed Dwarf Sharpshooter Initial Mana
Increased Bounty to almost all the minibosses and bosses
Increased all Legendary Items cost to 3000 gold
Decreased all minions Bounty
Doubled cost of:
- Pendant of Mana
- Periapt of Vitality
- Novice’s Notebook
- Ring of Agility +6
- Ring of Intelligence +6
- Ring of Strength +6
- Squire’s Sword
- Thief’s Knife
Changed Item’s color to green of:
- Novice’s Notebook
- Ring of Agility +6
- Ring of Intelligence +6
- Ring of Strength +6
- Squire’s Sword
- Thief’s Knife
- Claws of Attack +9
- Enchanted Amulet +3
- Medallion of Courage
- Mindstaff
Changed Item’s color to Blue of:
- Claws of Attack +15
- Gnashker’s Paw
- Ogre Axe +6
- Orb of Cold Souls +4
- Robe of the Magi +10
- Scepter of the Swamp +6
- Archmage’s Spellbook
- Cloak of Shadows
- Shield of Protection
- Warrior’s Axe
- Rough boots +1
- Wooden Shield +3
- Simple Spear +1
- Simple Wand +1
Fixed Archmage description
Now Witch Doctor hero have new personal names
Changed Life Flow mana cost from 75 to 25
New Fire Mage W: Scorch WIP
Changed Miscellaneous Vendor name with Potion Trader
V 0.3.0
V 0.3.0
General Changes
Zlobbli, The Chief:
- Name changed to “Zlobbli, The Master Tunneler”
Removed Blocking Rocks that lead to Zone 7 Mountain Pass, now these zones are accessible:
- Zone 7 Mountain Pass
- Zone 8 High Mountain
- Dungeon 4 Mountain Dwarf
- Fixed Druid of Life Shadow
New Three Heroes:
New Hero *Priestess of the Moon:
Support Hero: The Priestess of the Moon is a holy maiden that pray her goddess, Elune, to bless her allies and punish her enemies. Can learn:
- Elune’s Grace (Q): Heal an ally for a certain amount. Have low heals but low mana cost and low cooldown
- Moon Veil (W): Give to an ally an high amount of armor
- Faerie Fire (E): Decrease an enemy armor
- Starfall (R): Wide damage area around the Priestess
New Hero *Tauren Warrior
Dps/Tank Hero: The robust Tauren Warrior will route the enemies with his special weapon, the totem tauren, mastered through the years. Can learn:
- Shockwave (Q): The hero ripples a wave of force that damage the enemies in a line
- Endurance Aura (W): An aura that increase movement speed and attack speed of all friendly units
- Pulverize (E): The tauren warrior have a chance to apply damage on area per attack
- Stampede (R): Calls down hordes of rampaging thunder lizards to explode upon the Tauren Warrior's enemies
New Hero *Frost Death Knight:
Dps Hero: Cold variant of the Death Knight.The Frost Death Knight specializes using dark frost skills to bring chills to the enemies. Can learn:
- Frost Attacks (Q): Add damage to the attacks, and decrease movement speed and attack speed of the attacked enemy
- Razorice Rune (W): Increase the Frost Death Knight’s attack speed
- Raise Frozen Ghouls (E): Summon some ghouls that fight along the Frost Death Knight. They have Frozen Attacks
- Unholy Frenzy (R): Increase the Death Knight’s attack speed at cost of life
Balance Changes
- Paladin
- Divine Shield (W): Duration changed from 10/20/28/30 to 4/8/12/16. Cooldown changed from 30/45/55/65 to 30
- Holy Priest
- Inner Fire (E): Armor gained changed from 7/11/13/21 to 3/5/8/11
Zone 7 Mountain Pass
- Added Sasquatch, Kobolds and Wildkins
Zone 8 High Mountain
- Fixed Fel Orcs Bounty
- Buffed Mountain Troll statistics
- Fixed Mountain Troll Bounty
- Removed Orc Blademaster Miniboss
- Changed Warrior’s Axe Icon to comply with the item’s rarity
- Changed Warrior’s Axe name to Warrior’s Blade
New Items:
- Finest Axe
- Cape of Nightcloth
- Arcane Fused Spellbook
- Ancient Janggo of the Shadow Hunter +8
- Fixed some Legendary items’ color
V0.3.1
V 0.3.1
General Changes
- Dark Healing Totem now give 0 bounty
- Dark Healing Totem decreased hp from 600 to 300
- Dark Healing Totem added 8 seconds cooldown
- Dark Healing Totem Heal decreased from 10% to 7%
- Sasquatch Totems now give 0 bounty
- Mountain Troll High Priest now have a more powerful heal spell
- Decreased all bandit damage by 2
Heroes Balance Changes:
- Arcane Sorceress:
- Arcane Missiles (Q): Fixed the damage interval, now it make the proper amount of damage described by the spell description
- Druid of The Claw:
- Bear Form (R): Now the level 2 gives 20 Strength and Agility. Now level 1 and level 2 have two different bear models
- Witch Doctor:
- Hex (Q): Drastically decreased duration on heroes (1/1.5/1.75/2). Now can be used on non-hero units
- Life Flow (E): Cooldown decreased from 8 to 5. Life transferred per second increased by 70/90/120/180 to 85/105/135/195. Hit points drained increased from 45/65/95/120 to 50/70/100/125
- Hex (Q): Drastically decreased duration on heroes (1/1.5/1.75/2). Now can be used on non-hero units
- Frost Death Knight:
- Fixed description
- Moon Ranger
- Moon Veil (R): Removed
- Searing Arrows (R): New Ultimate Ability, it increase the moon ranger’s attack damage at a mana cost
- Moon Veil (R): Removed
Items Changes:
- Globe of Treacherous Poison: Now grant +8 Agility instead of +6. Fixed description
- The Dragon Blade: Now grant +25 damage, +15 strength and the 10% chance to make 1.5 times damage.
- Crown of Kings: Now cost no mana
- Periapt of Vitality: Now the description say the amount of health gain
- Pendant of Mana: Now the description say the amount of mana gain
- Orb of Venom: Now the description properly describe his functionality
- Finest Axe: Hit points granted decreased from 1000 to 600
V 0.3.1.1
V0.3.1.1
Items Changes:
- Pendant of Mana: Description now properly say the right amount of mana that the pendant give
- Periapt of Vitality: Life bonus decreased from 300 to 200
- Added Health Stone Item
- Mana Stone: Charges changed from 1 to 3
- Rough Boots +1: Agility gain changed from 3 to 2
- Simple Spear +1: Strength changed from 3 to 2
- Simple Wand +1: Intelligence changed from 3 to 2
- Archmage’s Spellbook: Damage bonus changed from 10 to 6. Intelligence bonus changed from 6 to 4
- Cloack of Shadows: Damage bonus changed from 10 to 6. Agility bonus changed from 6 to 4
- Warrior’s Blade: Damage bonus changed from 7 to 5. Strength bonus changed from 6 to 4
- Arcane Fused Spellbook: Damage bonus changed from 14 to 8. Intelligence bonus changed from 12 to 6
- Cape of Nightcloth: Damage bonus changed from 14 to 8. Agility bonus changed from 12 to 6. Attack speed bonus changed from 20% to 10%
- Finest Axe: Damage bonus changed from 10 to 8. Strength bonus changed from 12 to 6
- Gloves of Haste +6: Agility bonus changed from 6 to 4
- Ring of Agility +6: Agility bonus changed from 6 to 4
- Ring of Intelligence +6: Intelligence changed from 6 to 4
- Ring of Strength: Strength changed from 6 to 4
- Talisman of Arcane +6: Intelligence changed from 6 to 4
- Dragon Blade: Melee Fire damage changed from 25 to 15. Bonus strength changed from 15 to 12
Heroes Changes:
- Priestess of the Moon:
- Moon Veil (W): Now the Buff tooltip properly say “Moon Veil”
- Spellbreaker:
- Dispel Magic (W): Changed damage to summoned units from 110/165/205/255 to 220/330/410/510
General Changes
- Doomguard (Mountain): Hit Points increased from 1350 to 3350
- Moved the Reanimated Zombie and the Forest Troll Trapper to avoid these Mobs to be aggred too soon
- Reworked and opened Zone 9 South Heat, the jungle has been shrunk
- Removed Fountain of Life from Centaur’s Camp
- Dungeon 2 Dark Mine removed the barrels with gold reward
Creeps Changes:
- Doomguard (Mountain)
- Hit Points increased from 1350 to 3350
- Centaur Drudge
- Hit points increased by 770 to 1070
- Defense base increased from 5 to 8
- Damage base increased from 21 to 61
- Value set to 9
- Bounty set to 1
- Hit points increased by 770 to 1070
- Centaur Archer
- Hit points increased from 460 to 860
- Damage base increased from 27 to 47
- Defense base increased from 2 to 4
- Value set to 12
- Bounty set to 1
- Hit points increased from 460 to 860
- Centaur Impaler
- Hit points increased from 490 to 990
- Damage base increased from 31 to 67
- Defense base increased from 2 to 5
- Attack cooldown time decreased from 0.6 to 0.4
- Value set to 16
- Bounty set to 1
- Hit points increased from 490 to 990
- Centaur Outrunner
- Damage base increased from 24 to 72
- Defense base increased from 4 to 10
- Hit points increased from 1050 to 1750
- Value set to 18
- Bounty set to 1
- Damage base increased from 24 to 72
- Centaur Sorcerer
- Defense increased from 1 to 4
- Hit points increased from 710 to 910
- Value set to 24
- Bounty set to 1
- New spells
- Heal (Centaur)
- Roar (Centaur)
- Heal (Centaur)
- Defense increased from 1 to 4
- Centaur Khan
- Damage base increased from 76 to 102
- Defense base increased from 4 to 16
- Hit points regeneration increased from 1 to 8
- Point value set to 43
- Bounty set to 4
- Damage base increased from 76 to 102
- Volnami
- Temporarily removed
- Unholy Tower
- Added
- Skeletal Orc
- Added
- Skeletal Orc Grunt
- Added
- Skeletal Orc Champion
- Added
- Orc Warchief “Carg”
- Added
- Added trigger: when he die, he’ll spawn new player’s respawn altars
- Added
- Faceless One Deathbringer
- Added
- Mur’Gul Reaver
- Added
- Naga Siren
- Added
- Naga Myrmidon
- Added
- Naga Royal Guard
- Added
- Reef Elemental
- Added
- Dragon Turtle
- Added
- Tidal Guardian
- Added
- Snap Dragon
- Added
- Dark Healing Ward
- Hp changed from 300 to 200
V 0.4.0
General Changes
- Added various Doodas to Zone 9 (Jungle)
- Changed the color of blocking chunks to red
- Added the Exotic Vendor to first city and Expert Exotic Vendor to dwarf city
- Now also AOE spells makes bonus damage based on Intelligence
- Added 9 additional Floating Text, each per Zone. They contain the zone’s name and suggested level.
- Changed the west wing of the first city, now there is more space at the shops
- Advanced Weapon Vendor, Exotic Vendor, Expert Exotic Vendor and potion Trader now have a pathing map
- Added Crates in zone 7 Mountain pass, what will they contain?
- Changed the middle doodas of Dwarf city, now is more viable
- Added a System where when a player leave, his allies will take control of his units
- Added The Submerged Temple (Dungeon 5).
Creep Changes
Naga Myrmidon
- Regeneration rate changed from 50 to 25
- Regeneration rate changed from 75 to 35
- Regeneration rate changed from 40 to 15
- Regeneration rate changed from 20 to 10
- No longer have Spirit of the mountain
- Changed Legendary Item drops from Summoner’s stone to Spirit of the mountain
- Removed Summon Infernal ability
- Removed item drop Spirit of the Mountain
- Added item drop Summoner’s Stone
- Changed stats
- Strength reduced from 172 to 105
- Agility reduced from 94 to 54
- Intelligence reduced from 55 to 34
- Damage Based reduced from 375 to 255
- Base Health reduced from 5340 to 4670
- Now it properly give 1 gold award bonus
- Damage increased from 27 to 37
- Cooldown time decreased from 0.6 to 0.5
- Name changed from Watch Tower to Fel Orc Watch Tower
- Attack cooldown time increased from 0.7 to 0.75
- Attack cooldown increased from 0.5 to 0.6
- Attack cooldown increased from 0.4 to 0.5
Heroes Balance Changes
Now Every hero have in their class name a role classification (Tank, Dps or/and Support)
- Arcane Sorceress
- Arcane Missiles (Q): Changed area of effect from 75/100/125/150 to 100
- Arcane Aura (E): Change buff. Now it properly display the correct buff
- Arcane Storm (R): Changed area of effect from 450/600 to 600
- Archmage
- Blizzard (Q): Changed area of effect from 200/250/300/350 to 275
Cooldown increased from 10 to 20 seconds
- Frozen Nova (R): Changed area of effect from 560/670 to 600. Removed, added Mana Synchronization, that increase the Archamage’s mana regeneration
- Death Knight
- Death Coil (Q): Added the phrase in description “Can be used on self”
- Demon Hunter
- Demonic Immolation (W): Changed area of effect from 160/180/180/200 to
- Druid of Life
- Rejuvenation (Q): Mana cost increased from 20 to 25
Cast Range increased from 450 to 490
Casting time decreased from 0.25 to 0.2
- Druid of the Claw
- Bear Stomp (Q): Changed area of effect from 300/400/425/515 to 425
- Frost Death Knight
- Frost Attacks (Q): Mana cost decreased from 8 to 6
- Fire Mage
- Flame Strike (Q): Changed area of effect from 200/220/240/260 to 230
- Holy Priest
- Healing Wave (W): Changed area of effect from 600/650/675/725 to 650
- Moon Ranger
- Searing Arrow (R): Mana cost increased from 8 to 10
- Orc Axemaster
- Intimidating Shout (Q): Mana cost decreased from 75 to 70
- Axestorm (R): Changed area of effect from 200/250 to 250
- Orc Warlock
- Fel Strike (Q): Changed area of effect from 100/110/120/160 to 120. Now the Health cost has a Red color
- Corruption (W): Now the Health cost has a Red color
- Restoration Shaman
- Healing Wave: Mana cost decreased from 80 to 65
- Spell Breaker
- Dispel Magic (W): Summoned Unit Damage increased from 220/330/410/510 to 320/460/580/700.
- Tauren Warrior
- Stampede (R): Removed. Added Blessing of the Earthmother ability. It grants the Tauren Warrior bonus armor and life regeneration rate.
- Witch Doctor
- Troll Regeneration (W): Change the based Hero skill. Now it properly increase the Health regeneration at higher levels.
- New Hero: Footman
- Defend (Q): The Footman wears his shield and lower the piercing incoming damage at cost of lower movement speed.
- Rations (W): The Footman consumes his rations, replenishing Health and mana over time.
- Enforcer (E): The Footman enforce the law, increasing his Health regeneration rate and armor
- Shield Bash (R): A powerful shield blow, that stun an enemy hero
- New Hero: Banshee
- Unholy Heal (Q): A fast powerful heal that cost life to the banshee.
- Curse (E): The banshee cast a curse upon an enemy, making him have a chance to miss his attacks
- Soul Replenishment (E): The banshee act an unholy rite, recovering a big amount of Hit Points
- Charm (R): The banshee takes control of an enemy unit. Can’t be cast on heroes and enemies with an high level
Items Changes:
- Spirit of the Mountain (Artifact):
- The chain lightning active ability do not cost mana anymore
- Wooden Shield
- Changed Interface Icon from Steel Armor to Unholy Armor
- Necklace of Power (W)(Exotic Vendor)
- New Item, it grants Health and Mana. Green Rarity
- Mana Buckler (Q)(Exotic Vendor)
- New item, it grants Armor and mana
- Ritual Dagger (E)(Exotic Vendor)
- Now can be purchase by Exotic Vendor
- Warlock Effigy +1 (R)(Exotic Vendor)
- New item, it grants life and intelligence
- Cape of Trick (A)(Exotic Vendor)
- New item, it grants Intelligence and agility
- Devote's Mace +1 (S)(Exotic Vendor)
- New item, it grants strength and intelligence
- Wild Baton +1 (D)(Exotic Vendor)
- New Item, it grants Strength and agility
- Arcane Gem(F)(Exotic Vendor)
- New Item, it grants mana and mana regen.
- Paladin’s Hammer+4(Z)(Exotic Vendor)
- New item, it grants strength and intelligence.
- Wild Totem+4(X)(Exotic Vendor)
- New item, it grants strength and agility.
- Illusionist’s Boots +4(C)(Exotic Vendor)
- New item, it grants intelligence and agility.
- Demon Head+4(V)(Exotic Vendor)
- New item, it grants health and intelligence.
- Demon’s Soul (Legendary Crafter)
- New item, it grants bonus health, mana and intelligence.
- Bulwark Shield (Legendary Crafter)
- New item, it grants health, mana, armor and Defend ability.
- Burning Saber (Legendary Crafter)
- New item,it grants damage, strength and agility.
- Crown of Virtue (Legendary Crafter)
- New item, it grants intelligence, mana and mana regeneration.
- Demonic Hound’s Horn+8 (Q)(Advanced Exotic Vendor)
- New item, it grants Health and intelligence
- Wild’s Paw+6 (W)(Advanced Exotic Vendor)
- New item, it grants Strength, Agility and Health
- Sacred Book+6(E)(Advanced Exotic Vendor)
- New item, it grants Strength, Intelligence and Mana
- Globe of Wind+6(R)(Advanced Exotic Vendor)
- New item, it grants Intelligence, Agility and a boost to the movement speed
- Demonic's Hoof+10(A)(Advanced Exotic Vendor)
- New item, it grants Health and intelligence
- Nature’s Force+10(S)(Advanced Exotic Vendor)
- New item, it grants Strength, Agility and additional Hp
- Blessed Holy Armor+10(D)(Advanced Exotic Vendor)
- New item, it grants Strength, Intelligence and additional Hp
- Staff of Blows+10(F)(Advanced Exotic Vendor)
- New item, it grants Intelligence, Agility and additional movement speed
- Epic Necklace(Z)(Advanced Exotic Vendor)
- New item, it grants additional Hp, Mana and Hp and Mana regeneration
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