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Horde Rocket Silo

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Horde Rocket Silo
nuclear_missile_silo_animation_1-webp.584299

Based on the RA2 Soviet Nuke Silo, it's meant to send gifts to alliance children, with love ... from Durotar!!
The Rocket is inspired in lore friendly goblin Rocket from World of Warcraft Battle For Azeroth assets:
1776122686254-png.584301

jeffrey-chuang-bfa-goblin-rocket01.jpg

Now there are two version, the Iron Horde Rocket Silo and the Horde Rocket Silo.
382178-c9f3d2f3d154bd10938e0e1992bdea42.png
382176-a4c1fca94dfddcbcbb6c353f566f4136.png


Hope you enjoy it

ChangeLog:
- Added the Iron Horde version (26/04/26)
Previews
Contents

Horde Rocket Silo (Model)

Iron Horde Rocket Silo (Model)

Rocket Fall (Model)

As a longtime fan of both Wc3 & RA2... I'm loving this series. Even though I'm not sure how well it fits in alongside the standard Orcish buildings... but also it's obvious it doesn't mean to. Intentionally designed as a sort of conglomeration of both games, an 'Archon' if you will ; ). So I guess I can't complain too much. Very fun model.
 
ok I have to ask as I have never used something like this before. bit of a rookie here

Can you or anyone explain how to use this model?

I.E. build/unit? Triggers? Spell?|

I know I need to make a Custom unit/building for both the rocket and the silo but I not too sure on the launching system.
How much experience do you have with the World Editor?

Once you've downloaded it & imported it into your map, simply assign it to the building of your choice. At that point it depends; you can create a custom ability which features the desired animation in the "art - animation names" field. Or, perhaps more likely, this building would 'morph' back & forth, so you'll want a morph ability & then the alternate form can just have the proper "animation tags" so that it always looks a certain way (open vs. close).
 
How much experience do you have with the World Editor?

Once you've downloaded it & imported it into your map, simply assign it to the building of your choice. At that point it depends; you can create a custom ability which features the desired animation in the "art - animation names" field. Or, perhaps more likely, this building would 'morph' back & forth, so you'll want a morph ability & then the alternate form can just have the proper "animation tags" so that it always looks a certain way (open vs. close).
I have some experience, would it be safe to assume I should use the Night elf building's relocation ability as a baseline?
 
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