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Nuclear missile ready.
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I am guessing the next building model: Gul'dan Barracks
How much experience do you have with the World Editor?ok I have to ask as I have never used something like this before. bit of a rookie here
Can you or anyone explain how to use this model?
I.E. build/unit? Triggers? Spell?|
I know I need to make a Custom unit/building for both the rocket and the silo but I not too sure on the launching system.
I have some experience, would it be safe to assume I should use the Night elf building's relocation ability as a baseline?How much experience do you have with the World Editor?
Once you've downloaded it & imported it into your map, simply assign it to the building of your choice. At that point it depends; you can create a custom ability which features the desired animation in the "art - animation names" field. Or, perhaps more likely, this building would 'morph' back & forth, so you'll want a morph ability & then the alternate form can just have the proper "animation tags" so that it always looks a certain way (open vs. close).
You could try that, yeah. Probably a safe bet, though I'd also look into something like Druid Form or Metamorphosis (though how those work on Buildings, I don't know).I have some experience, would it be safe to assume I should use the Night elf building's relocation ability as a baseline?
ok thank youYou could try that, yeah. Probably a safe bet, though I'd also look into something like Druid Form or Metamorphosis (though how those work on Buildings, I don't know).



