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02:22, 9th Apr 2016
Fingolfin: You are breaking my heart for not having added proper animations to this, but it works ingame and is approvable in its current state none the less. Will increase the rating once you do this though, PM me if you need...
02:22, 9th Apr 2016 Fingolfin: You are breaking my heart for not having added proper animations to this, but it works ingame and is approvable in its current state none the less. Will increase the rating once you do this though, PM me if you need help with splats of particles.
Nicely done, size is decent, good for diverse maps that involve doodad usage, a death animation wouldn't get you in jail just a simple "Puff, It's gone D;".
You know, those buildings could actually benefit from fancy animations quite greatly, just be careful not to go overboard.
I say this that for most of times simple animations of "raise" and "puff" work but not for those.
The only tricky thing about animating these is the shape of the logs and stone slabs (in the case of the crypt) in that if you were to open these in a wireframe view, it'd look like a jumbled mess. Working out a way to have it build up properly isn't exactly the toughest part as I can mimic BfME building animations where supports come up, a cloud of dust starts going and the building comes out of the ground piece by piece.
It is the death animation that is tricky, a puff won't do it and leaving behind ruins is harder to do than one thinks.
Really the only things stopping me are finding the right texture for the ruins, adding the deathsplat (explosion mark on the ground when it dies), and the spinning board. I've never figured out how to rotate particle effects.
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