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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Hodir

This bundle is marked as approved. It works and satisfies the submission rules.
Model that i made, Dentothor Skinned.

it was his idea in the first place, but i didn't want this skin to be on some ordinary unit, so a couple geomerges and partciles was worth the outcome.


Credit of model : koondad (my War3 acct)
Credit of Skin : Dentothor



UPDATE: Added a Portrait!
UPDATE: removed animation names - Ogre Lord only / Ogre Magi only
UPDATE: Changed skin import name to just Hodir.blp
UPDATE: Fixed the Skull
UPDATE: adjusted the moustache
UPDATE: fixed the skin's wrap a tad
UPDATE: Fixed the portrait's proportions
UPDATE: Fixed the portrait's lighting problems
UPDATE: Removed the unnecessary materials and textures

Keywords:
WoW, Ogre, Gnome, Giant, Epic, God, Hodir, Human, Blue, Stone, Club, Mythological
Contents

Hodir (Model)

Hodir (Model)

Reviews
Moderator
11:18, 31st Dec 2009 General Frank: A camera or portrait would needed for approval of this model. I would prefer to have it a real portrait. DonDustin: the changes that GF requested are done, but there are a few additional points that need...
  1. 11:18, 31st Dec 2009
    General Frank:

    A camera or portrait would needed for approval of this model. I would prefer to have it a real portrait.

    DonDustin: the changes that GF requested are done, but there are a few additional points that need improvements:
    1. the moustache moves through the nody in some animations
    2. the skull should be alligned to the bone of the stomach because stand 3 looks quite strange because of that.
    3. the head looks quite ugly right now( take a look at the screenshot)
    [​IMG]


    DonDustin: ok those changes have been made. Now you only have to adjust the particles to the same bone that the skull uses :D
    Oh and you have to add the portrait again, it disappeared :/


    DonDustin: this is in an aprovable state now, but I think you should rework the portrait a bit, because the proportions and the wrap of the mountain king portrait does not do its justice for this model (you better merge the head f the model to the portrait as it would look much better):>

    Oh and this model will get a rating soon
     
  2. Just_Spectating

    Just_Spectating

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  3. takakenji

    takakenji

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    it makes me feel special
     
  4. MogulKahn

    MogulKahn

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    Can we see him in game?
     
  5. Dentothor

    Dentothor

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    ((Subcribzorz))


    im glad to see this finnaly done! :p
    and i thought there was a portrait to begin with! :O
     
  6. X-OMG-X

    X-OMG-X

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    Finally this is done :D I love it. Simply. It just need a potrait ;)
     
  7. Whisper

    Whisper

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    lol
    when i saw screenshot i thought *not bad..*
    but when i saw the model
    it's great ! :D
     
  8. Alagremm

    Alagremm

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    Intriguing... isnt he from Ulduar?
     
  9. FrIkY

    FrIkY

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    About the appearance:
    He looks quite awesome, I love the particles on his belt. Beard and face need more work though, in my oppinion. The beard should look more stone-like, just like they (by they I mean the giants) have in WoW (I really like those stone-beards). The club/mace could use some more... awesomness. Spiky stuff, maybe particles...
    About the model:
    It needs a portrait, seriously. A portrait with Muradin's or Mountain King's animations, perhaps? Also, about the animations... "Attack Slam - OgreLord Only", "Spell - OgreMagi Only", is that really necesarry? Yeah and, maybe skin path should be just "Hodir.blp", without the "Textures\" part, it's easier to import, and with the path "Hodir.blp", you're able to see it with Magos.
    About the skin:
    Great skin, I really like it, only beard should be re-worked, to be more stone-like, just like in WoW (in my oppinion). And the eyes should also be light blue, it would be better instead of white, I think.

    Overall: Really, without a portrait it's not very useful, it should be 2/5, but! I'll pretend that you already made a portrait, so it's 4/5 for now. If the beard and other stuff I mentioned gets changed, then it's 5/5 from me! :pcon:

    EDIT: Also, include an ingame screenshot, perhaps?
     
  10. Misha

    Misha

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    Beard looks odd to me. Oo

    but it is a nice model :3

    yeah, needs portrait or cam.
     
  11. Dentothor

    Dentothor

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    i tried doing that as best as i could.
    [​IMG]

    on the wrap it looks more stonelike. i dont know how to make it any more stoney. again. tried my best. it was just kinda a weird wrap.
     
  12. redscores

    redscores

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    Make the beard more gray, and just light the gray slightly up... so it would look like... this
     
  13. Gmeister

    Gmeister

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    Good good model, it`s funny and great!!!

    Yes, men =D
     
  14. Traxamillion

    Traxamillion

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    The preview looks like shit, the model itself on the other hand looks way better.

    yes.
     
  15. Just_Spectating

    Just_Spectating

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    UPDATED

    ADDED A Portrait
    REMOVED the animation names - Ogre lord only / Ogre magi only
    CHANGED the texture import name to just Hodir.blp


    And @Trax, Dentothor wanted me to use that preview picture.
     
  16. FrIkY

    FrIkY

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    Portrait looks great! Just_Spectating, are you going to change/improve the mace, too?
    Choose another more gray-ish color, and make the beard look less hairy, or not hairy at all. Think of it like this, make a beard that is actually made of stone.

    EDIT: Actually, keep the color, just make it more saturated on some spots.
     
  17. Just_Spectating

    Just_Spectating

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    oh yeah, i forgot about the mace.

    uh


    i'll make it as imba as i can.

    later.
     
  18. Dentothor

    Dentothor

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    If your going to edit the club then ill wait till thats finished to update the skin.
     
  19. FrIkY

    FrIkY

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    I think he can use some parts from the skin right now to make the spikes, but you guys should decide.