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Hive Progress - Anachron

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Hey guys, since I am the new leader I'll give you a quick shot about the stuff I am working on (in the correct timed list):

  • Check terrain for bugs/changings
  • Make some basic unit spawns (Using this?)
  • Make the units patrol to the other base (using this?)
  • Implement CustomMissile

What I need to know from you guys is:
  • What systems are already implemented
  • What you are working on.
 
Level 14
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Nov 18, 2007
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Currently I'm working on nothing.
The reason being is that we need to determine whether or not we're going to use IDDS since that will affect the coding for our spells.
I say yes because we need a way to detect different damage types for some of the hero spells, like Kingz. It also won't mess up with our other damage detection system because DamageEvent interfaces with it.

I have a suggestion to our list of systems as well:
Also, I think we should use TimedHandles instead of TimedEffects.

I hope that you provide some form of documentation to using CustomMissile or an example spell with detailed comments explaining what each function/method/variable does.

Is our top priority coding hero spells?
 
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