This version was focused mainly on improving user feedback.
Additionally a bug that may have caused AI freezes and game slowing should have been fixed now.
Considering I did not upload any gameplay video in the past months I decided to record myself playing 1vAI in easy mode. During the game I tried to show all features that I could imagine at the moment.
Full changelog:
BALANCE
o Goliath damage reduced by 37%
o Waves 8-9-10 of map Hive Fort have been slighly tuned down
CHANGES
o New spawned drones will now priorize close tasks
o Improved mineral tiles textures
o It's now possible to right click on army unit frames to move the camera close to a random unit of that type
o Added supply informations in the UI
o Increased width for the army and the alert panels
o Increased pheromone slap area
o Added ingame tips in multiplayer games: conquer a nydus worm, build lair & hatchery & library, research rooms & spells
o Added ingame checkbox to enable/disable ingame tips
o Changed alerts layout
o Tutorial improved with new informations and UI buttons highlighting
o Added tooltip additional infos for rooms
o Hatchery and Library tiles brightness increased for better visibility
o Library room renamed to Psionic Nest
o Workshop room renamed to Furnace
o Call to Arms spell renamed to Pheromone
o Removed misleading level 2 research cost for unimplemented rooms and traps
BUG FIX
o Fixed bug that was causing lag and AI breaking whenever a player reached 0 minerals
o Fixed error message shown when creatures were receiving damage over time from dead units
o Improved movement rotation sensitivity in possession mode
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