- Joined
- May 21, 2014
- Messages
- 580
I have 3 triggers that build-up the skill. As I have explained many times:
Hihanteki is a Jinada-like skill. The hero is granted a 100% critical chance, then when his attack landed, the 100% critical chance is removed. After a certain amount of time, the 100% critical chance will be given back to the hero.
The problem is: Sometimes, the 100% critical chance is not removed. I don't know what's causing it, but it is also random at happening. I believe that it isn't the lag that's causing this.
These are my triggers:
"Hihanteki (Kenwa Assassin)" is the ability that can be learnt by the hero, which has a buff placer that places the buff "Hihanteki Buff Placer" which does nothing but just buff detection.
"Hihanteki Dummy Spellbook" contains "Hihanteki (Temporary)" and "Hihanteki Effects"
"Hihanteki (Temporary)" is the 100% critical strike.
"Hihanteki Effects" are just simply added effects.
I also have the hero have the Real Spellbook that has the same ID as the dummy spellbook. I also disabled both the real spellbook and dummy spellbook at map initialization.
I used GDD system for damage detection.
Please help me so I can move on to other stuff that needs to be done.
Hihanteki is a Jinada-like skill. The hero is granted a 100% critical chance, then when his attack landed, the 100% critical chance is removed. After a certain amount of time, the 100% critical chance will be given back to the hero.
The problem is: Sometimes, the 100% critical chance is not removed. I don't know what's causing it, but it is also random at happening. I believe that it isn't the lag that's causing this.
These are my triggers:
"Hihanteki (Kenwa Assassin)" is the ability that can be learnt by the hero, which has a buff placer that places the buff "Hihanteki Buff Placer" which does nothing but just buff detection.
"Hihanteki Dummy Spellbook" contains "Hihanteki (Temporary)" and "Hihanteki Effects"
"Hihanteki (Temporary)" is the 100% critical strike.
"Hihanteki Effects" are just simply added effects.
I also have the hero have the Real Spellbook that has the same ID as the dummy spellbook. I also disabled both the real spellbook and dummy spellbook at map initialization.
I used GDD system for damage detection.
Please help me so I can move on to other stuff that needs to be done.