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Highest crit rate?

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Level 3
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I've heard the highest crit rate achievable is about 67-70% with either a hunter or sin. But my sin can only reach about 55% full geared and level 4 first talent.

Items:

1) Throatslicer
2) Ripstriker
3) Lizardscale Armor
4) Mask of Betrayal
5) Redrune Gauntlets

Don't understand why my crit is still so low.
 
Level 3
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I think I was talking about hunter with over 70% crit rate (because I used to have 1). But I just feel a little inferior about 55 and 71. Considering hunter also has a pet to deal extra dps, having a skill that does damage based on enemy armor, more reliable aoe, and also generally better against garg since she can attack air.
 
Level 3
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Critchance isnt everything.
And do you honestly think Assassin is overall weaker than Hunter?

You seem to be in disagreement with me. Very well, if you have a solid reasoning, I'll listen to you.
 
Level 14
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I didnt say i disagree. Im just asking if you honestly find assassin underpowered or if you are just angry about your critchance.

And keep in mind that Hunter is supposed to be the allrounder dps hero, whereas Assassin is specialized in singletarget dps and some support. So "more reliable aoe and better against gargoyle" is not a very good argument...
 
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I didnt say i disagree. Im just asking if you honestly find assassin underpowered or if you are just angry about your critchance.

And keep in mind that Hunter is supposed to be the allrounder dps hero, whereas Assassin is specialized in singletarget dps and some support. So "more reliable aoe and better against gargoyle" is not a very good argument...

I am just a little dismayed with the huge difference I'm seeing thats all. As for bosses, I think you are also forgetting about BM where aoe actually counts. That's 50% of the 1.2 world bosses if you wanna look at it that way, which is quite a lot.
 
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You seem to be in disagreement with me. Very well, if you have a solid reasoning, I'll listen to you.


Sin got 1 stun (Pet stun is good but not as reliable) and 1 interrupt, can reduce armor on the target, buff allies with dmg, can potentially deal more aoe damage than hunter, can remove its aggro and I think got a overall higher dps on single target.

I'm not saying one is better than the other but sin sure brings stuff to the table.
 
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Sin got 1 stun (Pet stun is good but not as reliable) and 1 interrupt, can reduce armor on the target, buff allies with dmg, can potentially deal more aoe damage than hunter, can remove its aggro and I think got a overall higher dps on single target.

I'm not saying one is better than the other but sin sure brings stuff to the table.

A decent point made. Finally, someone with the courage to answer the main question, thank you. Yeah I think I was forgetting acid which removes like 16 armor but w/e. With high arp and acid, it almost renders all bosses armor to nothing.
 
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A decent point made. Finally, someone with the courage to answer the main question, thank you. Yeah I think I was forgetting acid which removes like 16 armor but w/e. With high arp and acid, it almost renders all bosses armor to nothing.

Although, regarding the question about the crit% of sin, sin got the talent that increases the crit damage by 50%.

If you make a simple damage calculation, you will see that the sin will gain slightly more from crits than hunter (with no +crit damage from strength).

Assassin: 0.55 * 2 = 1.1
Hunter: 0.7 * 1.5 = 1.05
 
Level 3
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You can actually reach 50%-70% crit chance? o_O

Holy shit, I seriously need to reconsider the stat formulaes.

Really? It took you long enough to realise that after countless of versions and threads in this forum?

Back onto the topic, no one said anything about 1 class being better than the other OVERALL. If you read what I said carefully, you will see that I merely confused hunter crit chance with sin. Easy peasy.
 
Level 4
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i dont see anything wrong though.
hunter with very high crit chance, decent aspd,
meanwhile sin with high aspd and still had a quite high crit chance.

yea hunter had feline, but sin still benefits more from symbol of fury.
zwieb might seem not realising but i think its not that, maybe he fear the new gears in the upcoming map might result a crit % chance that is too high from what he had expected
 
I never knew about the values getting so high. It hasn't been reported across the boards really (I only knew about haste rating getting pretty high with certain builds, but that kind of balances out with the increased mana consumption).

What I'm curious now is what contributes to crit rating the most? Agi stacking or actual crit-% on gear?
 
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What I'm curious now is what contributes to crit rating the most? Agi stacking or actual crit-% on gear?


A naked 50 hunter got 34% crit chance with 25 agi (with the +15% crit talent).
With 0 agi, this goes down to 27% naked.

With the addition of just the +crit% on items, you end up with 54% crit with the normal gear (Shalehorn Bow +5%, Mask of Betrayal +4%, Lizardscale Armor +5%, Golden Band of Slashing and Redwood Arrows +6%), you can gain +3% with the Redrune Gauntlets. The rest is from the agi from gear.

Note that you will not end up with the max crit% when you are using the "standard" gear.
 
I see ... so most crit % actually comes from the +crit on items. This is a relief. I'm fine with the values for AGI, it's just that items tend to have a little bit too much +crit on them.

I will not change the current itemization. However, items of higher tiers in future update will probably not provide that much +crit anymore, as I feel a crit rating of 50%+ should only be achievable with highend gear.
 
Level 5
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Omg I thought you were trolling. And I lol'd. But if you're seriously unaware of how far overpowered sin and hunter have become..
..
...
.....
then please boost mages toooooooo :D
I feel second-hand every time I play sorc and necro, even though I love both originally.
Jokes aside, now that we are mentioning gear, sorcerer is literally left with "NO" room for sacrificing any stat for more haste. The reason is, sorcerer gear provide too much mana (u get around 310 with 0 wisdom) and too little health, so while I can reduce wisdom and hp easily on my nercro to gain 45%haste build, I have literally "zero" room to do that with sorc.
 
Level 3
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Omg I thought you were trolling. And I lol'd. But if you're seriously unaware of how far overpowered sin and hunter have become..
..
...
.....
then please boost mages toooooooo :D
I feel second-hand every time I play sorc and necro, even though I love both originally.
Jokes aside, now that we are mentioning gear, sorcerer is literally left with "NO" room for sacrificing any stat for more haste. The reason is, sorcerer gear provide too much mana (u get around 310 with 0 wisdom) and too little health, so while I can reduce wisdom and hp easily on my nercro to gain 45%haste build, I have literally "zero" room to do that with sorc.

I agree. sorc is definitely underpowered. needs about 100% crit rate and 1k sp to be actually considered a "class".
 
Level 5
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Spare me your loose sarcasm canon. It was a mild joke, and it was meant for Zwieb since I've always been poking around nagging about mage class boosts.

And I don't think I'm being off topic cuz we are discussing crit and gears at this point. So Zwieb, please tell me what you think abt the sorc gear thingie.
 
Level 3
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Spare me your loose sarcasm canon. It was a mild joke, and it was meant for Zwieb since I've always been poking around nagging about mage class boosts.

And I don't think I'm being off topic cuz we are discussing crit and gears at this point. So Zwieb, please tell me what you think abt the sorc gear thingie.

chill the fuck out and learn to know when someone is obviously trolling. dont get mad :grin:
 
Level 3
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Mar 23, 2011
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I've heard the highest crit rate achievable is about 67-70% with either a hunter or sin. But my sin can only reach about 55% full geared and level 4 first talent.

Items:

1) Throatslicer
2) Ripstriker
3) Lizardscale Armor
4) Mask of Betrayal
5) Redrune Gauntlets

Don't understand why my crit is still so low.

Team up with a hunter to boost it to 62% :D

Omg I thought you were trolling. And I lol'd. But if you're seriously unaware of how far overpowered sin and hunter have become..
..
...
.....
then please boost mages toooooooo :D
I feel second-hand every time I play sorc and necro, even though I love both originally.
Jokes aside, now that we are mentioning gear, sorcerer is literally left with "NO" room for sacrificing any stat for more haste. The reason is, sorcerer gear provide too much mana (u get around 310 with 0 wisdom) and too little health, so while I can reduce wisdom and hp easily on my nercro to gain 45%haste build, I have literally "zero" room to do that with sorc.

I feel that sorcerer has a lot of room for customizing between Hst, Crt, SP and Hp. And if you choose item with high hp, they give a lot.
1. Weapon: The Fire Choker: +50 hp (no choice, I think)
2. Hat: Hat of the Archmage/Star-Studded Hood: +50hp (I feel SSH is inferior, but still listed as they both give 50 hp)
3. Gem: Pure Sapphire vs Meteor Fragment: +50 hp and 5 sp versus 4% crit (they both give the same hst due to PS's agi boost)
4. Robe: Lunar Mantle vs Robe of the Dead: +50 hp and 4% crt versus +40 mp +4% hst +3 sp
5. Accessory: Bracer of the Spiderling vs Ring of Black magic: +35 hp 6% hst versus 6sp 2% crt (due to BotS's agi boost)

Conclusion: If you take all left choice, you would get 235 hp, allow you to spare some const->agi, while all choice on the right side really give no hp. That's a lot of room for customizing your character and find the balance between firepower and survivability.
P/s: All agi bonus to hst and crt (like Gem and Acc slot comparision) is written from my 25 point agi Sorc...so that might differ for other.
 
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Level 5
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Lawl nmp. Sup. You have a 25 agil sorc? Gz. You never play with it anyway. Not lately at least.
About sorc, I'm aiming for max dps. That will never change. So I will neither wear inferior gear (start-studded/lunar/amethyst robes etc etc) nor sacrifice spellpower.

I have tried sacrificing main stat for agility on Crus (like u said on the other post, I'm sure humorously) and on mages, but that actually decreased the overall dps (esp now that spell crit multi is int-dependent). What you achieve with that is a fast-firing cannon that shoots ping-pong balls. And you wll burn your mana out without doing any real damage.
Whereas max (or at least a few less than max) spellpower build with as much haste as you can afford, is an average-shooting cannon that shoots real cannonballs.

Real dps tweak comes from a balance-out of other stats & offstat, not sacrificing main stat for offstat.

Anyway, my point was sorc has too much mana on his optimum gear in this version, which is hardly necessary. I look like an idiot, with 560~ hp and 310 mana. Anybody would say, take some of that mana and turn in to hp/agility. My point is we can't right now. Necro can, cuz his gear provide that kinda freedom.
 
Level 3
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53
Kyuzo, what do you use for Acc and Gem slot?
10 int -> 25 int would give me 15 sp, that's just 10% of my total sp, and 170%->176% crit damage. While I just love to dig on the gold mine of Lightning Charge Crit, which have higher than Sin crit damage. So, I get agi to get more crit rate, hst is just optional.
Of course, agi Crus is a joke. (But agi Sorc is not)
Zwieb, could you please tell me how Lightning Charge crit work? For example, I have 170% crit damage.
A. 200% of normal LC
B. 270% of normal LC
C. 340% of normal LC
D. Actually, all of them are wrong.
 
Level 5
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Spiderling for Acc and Sapphire, also occasionally Meteor Fragment, for Gem.

A, I'd say if I may. Normal crit multi is for other spells/auto-attacks.

I tested 15 int to agil conversion. 5 or 6% crit chance (depending on gem) and 13% haste gained at the cost of 7% crit multiplier and 15 spellpower.
I don't call it terrible, considering the haste provided for lightning might give you one or maybe even two more meteors in a long fight compared to my 8 agil 25% crit and 25% haste sorc. But on the flip side crit multi and sp losses affect all of your spells, while haste is only practically improving lightning only. This in completely unnecessary if a forced 313 mana (with sapphire on) could be customized.

HP to offstat sacrifice, is much limited due to progressive vs additive, or exponential vs linear con and wis development system now implemented. Due to same reason, wis is much easier to sacrifice, and sorc does not have that option. ~28-35 hp lost per each offstat? No thanks.That's all I'm trying to say.
 
Level 3
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I dont think sorc got too much mana...look how it starts at level 1 (nearly double mana to hp?!) and how it ends (you just end up ~550 hp and ~300 mana). Sorcerer has always been the Mana-Tank in games and should not be found at the lower mana end in endgame. Especially if you would slightly increase casting speed to solve damage problems (sorc should at least be able to keep up with hunter, if not some higher dps...remember it is just cloth armor!!). In my opinion spellhaste is currently a little bit too low with normal builds...an increase would bring more damage, higher mana consumption (-> more mana needed) and more balance to sorcerer. So my suggestions are:

- Slightly increase spellhaste (items)
- Marked increase of Mana (items)

Assassin is some kind of overpowered at the moment...up to 550(-600?) dps is just too high compared to other classes. Just one point i want to mention is the much too low cooldown of Bladefury.
 
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