So, I thought it would be neat to discuss a few classes since they're underplayed or un-needed in comparison to their alternates.
Hunters
Currently probably the worst of the possible dps classes. Their dps is low, slow, they have a few solid nukes which are fun and a great crit rate but they don't pump out much damage at the end of the day. I haven't had the opportunity to fully play one for long so anyone who has got their heart set on hunters feel free to enlighten me.
The gear is fine, it all works together quite well they just don't get off many attacks to be worthwhile in combat. Skills seem to have long cooldowns for heavy AP based nukes, thats ok, with their crit rate thats kind of nice.
So for the sake of discussion, would it be worth investing more points into wisdom to turn hunters from a single target auto attacker into an AP based nuker with their skills. I've never had the chance to use multishot or magic arrow but it looks like they could pile out some solid aoe damage if they had the chance.
It's after they pile out their damage that they slowly throw in attacks, which to me seems like a mage auto attacking.
If the BAT of hunters was changed a bit, if they were faster, we'd see better auto attack output. That could make them more effective. I don't mean the same level as thieves, considering their range they have quite a good combat advantage. Maybe a similar rate to zerkers, slow, steady, heavy damage, followed by hard hitting skills.
The Wolf
It gets in the way, it's really only useful for taking a shadowbolt to the face on andy, what can be done about it. Apparently it's getting buffed in 1.2 but will that be enough (I'll wait for landerz to provide the numbers).
For one thing, if its size was reduced further that would help. They're still quite chunky and overwhelming.
Also, durability wise, they're a waste of space.
Up the resists a bit, have them provide the armor and damage druid summons will lack.
Hunters need a bit of a tweak, until I've properly played one I'm stretched for ideas on them, anyone else got anything they can add feel free
Hunters
Currently probably the worst of the possible dps classes. Their dps is low, slow, they have a few solid nukes which are fun and a great crit rate but they don't pump out much damage at the end of the day. I haven't had the opportunity to fully play one for long so anyone who has got their heart set on hunters feel free to enlighten me.
The gear is fine, it all works together quite well they just don't get off many attacks to be worthwhile in combat. Skills seem to have long cooldowns for heavy AP based nukes, thats ok, with their crit rate thats kind of nice.
So for the sake of discussion, would it be worth investing more points into wisdom to turn hunters from a single target auto attacker into an AP based nuker with their skills. I've never had the chance to use multishot or magic arrow but it looks like they could pile out some solid aoe damage if they had the chance.
It's after they pile out their damage that they slowly throw in attacks, which to me seems like a mage auto attacking.
If the BAT of hunters was changed a bit, if they were faster, we'd see better auto attack output. That could make them more effective. I don't mean the same level as thieves, considering their range they have quite a good combat advantage. Maybe a similar rate to zerkers, slow, steady, heavy damage, followed by hard hitting skills.
The Wolf
It gets in the way, it's really only useful for taking a shadowbolt to the face on andy, what can be done about it. Apparently it's getting buffed in 1.2 but will that be enough (I'll wait for landerz to provide the numbers).
For one thing, if its size was reduced further that would help. They're still quite chunky and overwhelming.
Also, durability wise, they're a waste of space.
Up the resists a bit, have them provide the armor and damage druid summons will lack.
Hunters need a bit of a tweak, until I've properly played one I'm stretched for ideas on them, anyone else got anything they can add feel free