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Hunter Discussion Thread

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Level 13
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So, I thought it would be neat to discuss a few classes since they're underplayed or un-needed in comparison to their alternates.

Hunters
Currently probably the worst of the possible dps classes. Their dps is low, slow, they have a few solid nukes which are fun and a great crit rate but they don't pump out much damage at the end of the day. I haven't had the opportunity to fully play one for long so anyone who has got their heart set on hunters feel free to enlighten me.

The gear is fine, it all works together quite well they just don't get off many attacks to be worthwhile in combat. Skills seem to have long cooldowns for heavy AP based nukes, thats ok, with their crit rate thats kind of nice.

So for the sake of discussion, would it be worth investing more points into wisdom to turn hunters from a single target auto attacker into an AP based nuker with their skills. I've never had the chance to use multishot or magic arrow but it looks like they could pile out some solid aoe damage if they had the chance.

It's after they pile out their damage that they slowly throw in attacks, which to me seems like a mage auto attacking.

If the BAT of hunters was changed a bit, if they were faster, we'd see better auto attack output. That could make them more effective. I don't mean the same level as thieves, considering their range they have quite a good combat advantage. Maybe a similar rate to zerkers, slow, steady, heavy damage, followed by hard hitting skills.

The Wolf
It gets in the way, it's really only useful for taking a shadowbolt to the face on andy, what can be done about it. Apparently it's getting buffed in 1.2 but will that be enough (I'll wait for landerz to provide the numbers).
For one thing, if its size was reduced further that would help. They're still quite chunky and overwhelming.
Also, durability wise, they're a waste of space.
Up the resists a bit, have them provide the armor and damage druid summons will lack.

Hunters need a bit of a tweak, until I've properly played one I'm stretched for ideas on them, anyone else got anything they can add feel free
 
Level 5
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I'm a hunter only player, and my thoughts are (besides that he sux): reduce his BAT.

And btw wolf resistants are good already (60% all res at lvl 30) the problem is he lacks dps and that he is big and make people missclick (and then get angry and kill them).
 
Level 9
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Okay, let me put Hunter in perspective.

My maxed berserker holds 160-200 single target dps
My sorc holds 130-160 single target dps and 300-500 dps on waves
I've had reports of Sins doing 160-200 single target dps if not more
Necromancers have higher single target dps than Sorcerer (not sure exact amount)
My hunter, even though not as leveled nor geared as these once its Dps calms down is around 70-90, its got full d3 gear only missing yarr and es, but those 2 items hold increase my dps to 120 atthe most im guessing and wolf adds a measly 5 dps 5!! in my case anyways. So even though Hunters are supposed to be "DPS" they do not even come close to competeing with the other classes.
 
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Your hunter holds that dps auto attacking or after using skills? The dps meter seems messed up tbh, after you use your skills it stays high and doesn't come down despite the heavy reduce in damage, or at least it takes fucking ages. You're be better off considering the numbers for the brief second they're in effect.
 
The dps meter does what it does perfectly fine.
It's just that its numbers can't be taken serious in short battles, as that's the way the maths work for it.

If a fight goes 1 second and you use your flaming arrow, you obviously have high dps ... which lowers after some seconds pass.

I will think about adding a gear-based bonus to pets to the ranger class, so that the pet does scale not only with level, but also with gear a little bit. I'm still not quite sure how numbers will work out and what it will be based on. Possibly AGI and INT.
 
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okayguy.jpg
 
Level 13
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The dps meter does what it does perfectly fine.
It's just that its numbers can't be taken serious in short battles, as that's the way the maths work for it.

If a fight goes 1 second and you use your flaming arrow, you obviously have high dps ... which lowers after some seconds pass.

I will think about adding a gear-based bonus to pets to the ranger class, so that the pet does scale not only with level, but also with gear a little bit. I'm still not quite sure how numbers will work out and what it will be based on. Possibly AGI and INT.

Work it off AGI and STR, give it something unique from the druid, make a use for the crif modifier hunters can achieve.

I wasn't referring to short battles, I'm pretty sure If I spam crap on my zerker it stays around 200 dps for the entire fight.
 
Work it off AGI and STR, give it something unique from the druid, make a use for the crif modifier hunters can achieve.

I wasn't referring to short battles, I'm pretty sure If I spam crap on my zerker it stays around 200 dps for the entire fight.
200 sounds legit to me for Berserkers. Where is the problem?

AGI and INT make much more sense, since that way both druids and hunters will get benefits. STR would just be useless in my oppinion.
 
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200 sounds legit to me for Berserkers. Where is the problem?

AGI and INT make much more sense, since that way both druids and hunters will get benefits. STR would just be useless in my oppinion.

200 is more than any other melee class, for a tanking class that seems a bit extensive. What I meant is that after the skills, the meter doesn't go down at all. I'll have a fiddle with the dps system some time and see if there's any justification to my complaint about it.

Str is crit multiplier and arp, solid bonuses for a hunter, plus it would allow alternate druid builds in future but if you really want druids to get bonuses from wolf as their dps summon then I see what you mean.
 
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Berserker if your full DPS gear actually is LESS tankish than a Assassin, and due to it being a Squire class (dont know if anyone else notices) it gains just more aggro per attack, a Squire can do same amount of damage as another class but produces more aggro per hit even without Heroic Pressence on. I did the math, you get about 19 armor and -20% elemental resistances if your Berserker Rage is at max, but you also get that 200 DPS. So in my opinion maxed DPS Berserker isnt a "tank" anymore.

Also DPS meters work of averages I beleive its the average amount of damage you've done per second. So if you do over 1k damage in less than a second its gonna be super high but starts to fall VERY quickly, so at the end of boss battles im holding 70-90 DPS, maybe.
 
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Berserker if your full DPS gear actually is LESS tankish than a Assassin, and due to it being a Squire class (dont know if anyone else notices) it gains just more aggro per attack, a Squire can do same amount of damage as another class but produces more aggro per hit even without Heroic Pressence on. I did the math, you get about 19 armor and -20% elemental resistances if your Berserker Rage is at max, but you also get that 200 DPS. So in my opinion maxed DPS Berserker isnt a "tank" anymore.

Also DPS meters work of averages I beleive its the average amount of damage you've done per second. So if you do over 1k damage in less than a second its gonna be super high but starts to fall VERY quickly, so at the end of boss battles im holding 70-90 DPS, maybe.

No they're not lol.
This is 200 dps with polt and hp off, nothing to do with agro
Fair enough on the whole 19 armor -20% resist thing but that doesn't really come into play at things like shade. Overall they end up dealing more than an assassin and are actually roughly even then.

I don't see mine fall at all, it's constantly at 200, regardless of whether skills like revenge crit or not. I'll do some more trialling on it with different classes.
 
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My "main hero" is a hunter and i think this class is fine as it is, exept for the wolf.

I like to see it as a mix of a sorcerer and an assasin because it can deal good dmg to single unit and good dmg to groups of units. Of course, because it can do both, the hunter do less dmg in than sorcerer and assasin on their own.

As I said, I believe that the wolf is underpowered for a "spell" that take 3 slots + claw strike. It will need an upgrade for the next version that will tweak that. Of course, I believe 2 new wolf related spells will be added. The hunters will therefore have to choose between wolf hunter or no wolf hunter.

I had a question for the other hunters user.
So far, I used to put points in str + agi for the armor penetration bonus My hunter has 365 hp and 110 mp (no wisdom so far but I have quiver of the arcane bowman which will, I hope, will dissapear soon and give +20MP).

But recently I start to wonder if this str pts are really worth it and I start new "builds". I tried full const/agi, which is I think ridiculous, that give my hunter 500hp. I tried another build which consist on removing Claw strike and buying remedy. With that I put around 11 points in int and 3-4 points in wisdom, but the heal stay around 35-50/sec.

So what do you think hunters ? What is your build ? It str points worth it ?
 
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Hunters aren't healers, 500 hp is a solid amount for a hunter and frankly you'd want to replace remedy with the 7k/2mc skill. You need the hp to cover the agro you might endure in d3, along with any damage you fail to dodge. No class is free of damage there and I assume d4 will be the same so high hp is actually more beneficial than str. Hunters get pretty solid ARP atm anyway, the highest armor in the game (mvp wise) is 50 so anything near that is acceptable. Try and keep between 400-500 hp for d3 and you'll be fine.
 
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Since they're both separate kinds of proc they should. Really only one is needed and with the low damage output of a hunter you'll never get bloody agro anyway.
 
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