- Joined
- Aug 7, 2013
- Messages
- 1,338
Hi,
I've seen many tools change the function names around to hard to read characters (e.g. "iiji") but what if you wanted to say hide important plot information about your map? These have to be stored as strings, and the optimizer can't change these.
Has anyone ever encrypted even the display texts in your game, so you actually have to call a function on a blurb of text so a player can read it? SO it would look like this:
I've seen many tools change the function names around to hard to read characters (e.g. "iiji") but what if you wanted to say hide important plot information about your map? These have to be stored as strings, and the optimizer can't change these.
Has anyone ever encrypted even the display texts in your game, so you actually have to call a function on a blurb of text so a player can read it? SO it would look like this:
JASS:
string encryptedMessage = "abcbfkfkori54kgo4jg4o90850983"
call DisplayTimedTextToPlayer(..., decode(encryptedMessage))
//say the message is "It was the doctor who was the villain the whole time!"