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Level 12
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When i created a 3rd person view for the the player and created a cinematics after, it just bugged totaly.
First the cinematic bugged it was a totaly another place than where it should be and when cinematics was done the camera for the person was under the earth so i was the person and everything down below.
My thoughts is that the Cinematics cameras kinda bugged with the 3rd person camera.

Any one knows how to fix the problem?
:xxd:
 
Level 12
Joined
Mar 30, 2013
Messages
664


i know how to do that -.-

Here u go:

  • Map Initilazion
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Camera - Lock camera target for Player 1 (Red) to Adventurer 0008 <gen>, offset by (0.00, 0.00) using The unit's rotation
  • Camera
    • Events
      • Time - Every 0.01 seconds of game time
    • Conditions
    • Actions
      • Camera - Set Player 1 (Red)'s camera Distance to target to 700.00 over 0.10 seconds
      • Camera - Set Player 1 (Red)'s camera Angle of attack to 345.00 over 0.10 seconds
      • Camera - Set Player 1 (Red)'s camera Height Offset to 150.00 over 0.10 seconds
      • Camera - Set Player 1 (Red)'s camera Rotation to (Facing of Adventurer 0008 <gen>) over 0.10 seconds
Thats the 3rd view..

I found the cinematic tutorial here: https://www.youtube.com/watch?v=6ay0-RwUWIU
 
When i created a 3rd person view for the the player and created a cinematics after, it just bugged totaly.
First the cinematic bugged it was a totaly another place than where it should be and when cinematics was done the camera for the person was under the earth so i was the person and everything down below.
My thoughts is that the Cinematics cameras kinda bugged with the 3rd person camera.

Any one knows how to fix the problem?
:xxd:

Cameras are easy.
First for the cinematic, change the camera to the cinematic camera. you should have only one active camera,dude...
when the cinematic is over(time elapsed) THEN turn every camera setting to default, wait 0,10 seconds, and THEN change your 3rd camera settings.
It is simple - as far as understand your problem - because I worked on map with cinematic and camera lock too...
 
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