- Joined
- Dec 8, 2023
- Messages
- 13
Hello, friends!
I made a skill in which when hero attacks, he has a chance to hex the target. it works but sometimes my units randomly gets hexed. is this
THIS IS CONFIG
I made a skill in which when hero attacks, he has a chance to hex the target. it works but sometimes my units randomly gets hexed. is this
THIS IS CONFIG
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Wukongs Mischief config
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Events
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Map initialization
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Conditions
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Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked player) slot status) Equal to Is playing
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Then - Actions
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Unit - Create 1 illusion caster wukong for (Picked player) at (Center of (Playable map area)) facing Default building facing degrees
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Set WukongsMischiefcasterunit[(Player number of (Picked player))] = (Last created unit)
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Animation - Change WukongsMischiefcasterunit[(Player number of (Picked player))]'s vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency
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Hero - Create Wukong's Staff of Illusions wukong's mischief and give it to WukongsMischiefcasterunit[(Player number of (Picked player))]
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Else - Actions
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Do nothing
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Wukongs Mischief hex effect
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Events
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Unit - A unit Is attacked
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Conditions
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Actions
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Set WukongsMischiefhexinteger[(Player number of (Owner of (Attacking unit)))] = (Random integer number between 1 and 100)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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(Unit-type of (Attacking unit)) Equal to Monkey King
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(Level of Wukong's Mischief - Hex monkey king for (Attacking unit)) Equal to 1
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WukongsMischiefhexinteger[(Player number of (Owner of (Attacking unit)))] Less than or equal to 5
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Then - Actions
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Unit - Order WukongsMischiefcasterunit[(Player number of (Owner of (Attacking unit)))] to Orc Shadow Hunter - Hex (Attacked unit)
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Set WukongsMischiefhexinteger[(Player number of (Owner of (Attacking unit)))] = 0
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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(Unit-type of (Attacking unit)) Equal to Monkey King
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(Level of Wukong's Mischief - Hex monkey king for (Attacking unit)) Equal to 2
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WukongsMischiefhexinteger[(Player number of (Owner of (Attacking unit)))] Less than or equal to 10
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Then - Actions
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Unit - Order WukongsMischiefcasterunit[(Player number of (Owner of (Attacking unit)))] to Orc Shadow Hunter - Hex (Attacked unit)
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Set WukongsMischiefhexinteger[(Player number of (Owner of (Attacking unit)))] = 0
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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(Unit-type of (Attacking unit)) Equal to Monkey King
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(Level of Wukong's Mischief - Hex monkey king for (Attacking unit)) Equal to 3
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WukongsMischiefhexinteger[(Player number of (Owner of (Attacking unit)))] Less than or equal to 15
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Then - Actions
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Unit - Order WukongsMischiefcasterunit[(Player number of (Owner of (Attacking unit)))] to Orc Shadow Hunter - Hex (Attacked unit)
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Set WukongsMischiefhexinteger[(Player number of (Owner of (Attacking unit)))] = 0
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Else - Actions
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Do nothing
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Last edited by a moderator:




