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Heroes of Gnomeregan

Level 5
Joined
Jun 22, 2004
Messages
59
This is where the heros and here abilities/spells/skills will be posted.
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Mekkatorque - High Tinker
[story come soon]

Spells/Abilities:
Shrink Ray
[Stats soon to come]

Universal Remote
[Stats soon to come]

Rocket Boots
When Mekkatorque activates his rocket boots his movement will be increased and he will leave a short trail of fire that will do damage to any ground unit or building that is near or in the fire trail. Lasts 20 seconds

Level 1 - movement increased 2, 10 damage per second.
Level 2 - movement increased 4, 10 damage per second.
Level 3 - movement increased 6, 10 damage per second.

Death Ray
[Stats soon to come]
____________________________________________
Tinkmaster Overspark - Inventor
[story come soon]

Inventor3.jpg


Spells/Abilities:
Cannon Ball
Throws an explosive mortar to the target area, damages all land units in area, and burns them in fire, dealing small damage per second. Mechanical and structure takes only 50% damage. Also destroys trees. Lasts 5 seconds.

Level 1 - 80 damage, 5 damage per second.
Level 2 - 140 damage, 8 damage per second.
Level 3 - 200 damage, 11 damage per second.

Construct Battle Chicken
Constructs a mechanical battle chicken which has ability to explode itself, dealing damage to nearby enemy land units. Battle Chicken can explode itself after a short period. Only one chicken can be constructed at the time. Lasts 20 seconds.

Level 1 - 100 damage, can be exploded after 2 seconds.
Level 2 - 175 damage, can be exploded after 4 seconds.
Level 3 - 250 damage, can be exploded after 6 seconds.

Mechanical Aura
Increases the movement speed and attack rate of nearby friendly mechanical units.
Level 1 - 12% movement, 10% attack.
Level 2 - 24% movement, 20% attack.
Level 3 - 36% movement, 30% attack.

Flurry Rockets
Launches numerous of rockets every short duration which is homing to the nearby enemy units. Each rocket deals 50 damage to nearby enemy units in small area, slows their movement and attack rate by 25%. An enemy can hardly avoid a rocket by keep dodging until the rocket lasts. Each rocket lasts for 2 seconds. If a rocket cannot find the target until its lifetime expired, it will explode itself. Lasts for 30 seconds.
____________________________________________
Hamix Joltspike - Shield Hands
[story come soon]
Abilities:
Electric Pole
Creates an electric pole on ground target. Nearby enemy land units will take less damage per second. After 2 seconds it will explode, dealing great damage to nearby enemy land units.

Level 1 - 15 damage per second, 75 explosion damage.
Level 2 - 30 damage per second, 125 explosion damage.
Level 3 - 45 damage per second, 175 explosion damage.

Electric Shield
Creates an electrical barrier around the Shield Hand. Giving him bonus armor and it will strike random enemy with chain electricity every 3 seconds. Each jump deals less damage. Drains mana until deactivated.

Level 1 - 3 bonus armor, 15 damage on primary target.
Level 2 - 5 bonus armor, 30 damage on primary target.
Level 3 - 7 bonus armor, 45 damage on primary target.

Static Aura
Gives nearby friendly units a chance to electrify enemy melee attacker which will reduce its movement speed and attack rate by 30%.

Level 1 - 10% chance to electrify.
Level 2 - 20% chance to electrify.
Level 3 - 30% chance to electrify.

Shock Gloves
Engulfs the Shield Hand's gloves with electricity. Giving him 20 bonus damage, 40% bonus attack speed, and each attack will shock the enemy, removing all its buffs and reducing its movement. Summoned unit takes 75 extra damage.
_____________________________________________
Sicco Thermaplugg - Mekgineer
[abilities and story come soon]
_____________________________________________
Gibblewit - the 1st Engineer
[abilities and story come soon]
_____________________________________________
Shoni the Shilent - Inventor
[abilities and story come soon]


More to come......
 
Level 13
Joined
Dec 29, 2004
Messages
597
Inventor Ultimate is Flurry Rockets

Shield Hand's 1'st spell Electric pole

His 2nd spell is Electric Shield, it doesn't reduce his speed, it cost mana per sec. And every several period it will launch chain electric to random nearby unit when activated.

His 3rd spell is Static Aura, not chance to purge but chance to slow movement and attack rate, since his ultimate will purge enemy when activated.

His ultimate is Shock Gloves.

Hope i'll finish the spell this sunday. I getting busy with my college this week. :D
 
Level 13
Joined
Dec 29, 2004
Messages
597
DONE! I've already send this pack to Norinrad.

Hamix Joltspike - Shield Hand

Electric Pole
Creates an electric pole on ground target. Nearby enemy land units will take less damage per second. After 2 seconds it will explode, dealing great damage to nearby enemy land units.

Level 1 - 15 damage per second, 75 explosion damage.
Level 2 - 30 damage per second, 125 explosion damage.
Level 3 - 45 damage per second, 175 explosion damage.

Electric Shield
Creates an electrical barrier around the Shield Hand. Giving him bonus armor and it will strike random enemy with chain electricity every 3 seconds. Each jump deals less damage. Drains mana until deactivated.

Level 1 - 3 bonus armor, 15 damage on primary target.
Level 2 - 5 bonus armor, 30 damage on primary target.
Level 3 - 7 bonus armor, 45 damage on primary target.

Static Aura
Gives nearby friendly units a chance to electrify enemy melee attacker which will reduce its movement speed and attack rate by 30%.

Level 1 - 10% chance to electrify.
Level 2 - 20% chance to electrify.
Level 3 - 30% chance to electrify.

Shock Gloves
Engulfs the Shield Hand's gloves with electricity. Giving him 20 bonus damage, 40% bonus attack speed, and each attack will shock the enemy, removing all its buffs and reducing its movement. Summoned unit takes 75 extra damage.


Tinkmaster Overspark - Inventor

Cannon Ball
Throws an explosive mortar to the target area, damages all land units in area, and burns them in fire, dealing small damage per second. Mechanical and structure takes only 50% damage. Also destroys trees. Lasts 5 seconds.

Level 1 - 80 damage, 5 damage per second.
Level 2 - 140 damage, 8 damage per second.
Level 3 - 200 damage, 11 damage per second.

Construct Battle Chicken
Constructs a mechanical battle chicken which has ability to explode itself, dealing damage to nearby enemy land units. Battle Chicken can explode itself after a short period. Only one chicken can be constructed at the time. Lasts 20 seconds.

Level 1 - 100 damage, can be exploded after 2 seconds.
Level 2 - 175 damage, can be exploded after 4 seconds.
Level 3 - 250 damage, can be exploded after 6 seconds.

Mechanical Aura
Increases the movement speed and attack rate of nearby friendly mechanical units.
Level 1 - 12% movement, 10% attack.
Level 2 - 24% movement, 20% attack.
Level 3 - 36% movement, 30% attack.

Flurry Rockets
Launches numerous of rockets every short duration which is homing to the nearby enemy units. Each rocket deals 50 damage to nearby enemy units in small area, slows their movement and attack rate by 25%. An enemy can hardly avoid a rocket by keep dodging until the rocket lasts. Each rocket lasts for 2 seconds. If a rocket cannot find the target until its lifetime expired, it will explode itself. Lasts for 30 seconds.


Please check if there are grammar errors.

Primary required art for those spells:
- Static Aura model
- Shock Gloves icon
- Shock Gloves effect model (on his hands)
- Cannon Ball icon
- Battle Chicken unit model
- Construct Battle Chicken icon
- Mechanical Aura model

Secondary required art:
- Cannon Ball explosion model.
Don't know why, I'm bored with Neutral Building explosion model. Maybe because I'm very often using this model when create a spell. But, if you think it looks good enough, then this model is not needed anymore.

- Battle Chicken attack anim.
I gave battle chicken ability to attack, it has small attack damage. But, if this sounds lame, just set Attack Enable for those chicken to none, and this attack anim doesn't required anymore.

- Battle Chicken Spell Explosion anim.
I create Mortar Team missile model on explosion spot and destroy it soon. It will create a fair explosion effect. If you think this is not enough, then spell explosion anim is needed.

- Electric Shield model.
I use Mana Shield model for this spell. Once again if you think this model doesn't look good, then a brand new shield model is needed :wink:

- Static Aura effect model.
When an enemy melee attacker is eletrified by static aura, it has slow movement and attack rate. First time, I add purge effect model to each enemy who is electrified, but they look annoying cause there are so many enemies are electrified during big battle. So, I was thinking about small electricity effect model on each enemies' head (like an enemy melee attacker when striked by thorns aura) which I can't find it. As an alternative, I create a far seer's missile model on each enemies chest and destroy it soon. It will create a fair small electricity effect. If it still doesn't look good, so a model for this buff is needed.

If any teammate wanna make one or more of those required art stuffs, just PM me. Then i'll send you the spell pack, maybe it will be easier to make when you see how the spell works first.

Sorry double post :p
 
Level 18
Joined
Nov 14, 2004
Messages
291
Whoa those spells reaallly rocks! Altough I would like some thing to be changed:

Electric Pole - this spell is awsome, but I'll make a new model for the pole.

Electric Shield - nothing bad to say about this, new model for the shield coming up^^

Static Aura - same as electric shield

Shock Gloves - same^^

Cannon Ball - same^^

Construct Battle Chicken - only thing that I would like to be changed is to make battle chicken to be permanent summonable unit with optional abillity to explode ( explosion aviable after 10 minutes), not suicidal unit with optional abillity to attack :p

Mechanical Aura - buttons and model coming soon^^

Flurry Rockets - this is my favourite spell from now on^^
 
Level 13
Joined
Dec 29, 2004
Messages
597
Already sent to you North Star. :wink:

For Battle Chicken, is this unit should be able to attack? If yes, is this unit has big attack damage like water elemental or just small damage like Carrion beetles?

I think this ability is for intelegence hero which has lots of mana. So, i prefer to make this ability costs a lot of mana, the summoned chicken should have great attack damage, great hitpoints and armor. Anyway what do you think?

About the explosion, this explosion is suicidal right? Or i missunderstood this? 10 minutes is too long i think. :roll:

Anyway, i don't think you will create all of those models, even all models that i've not mentioned. :D
Ok, guys keep up the spirit! :D
 
Level 1
Joined
Sep 25, 2005
Messages
4
Just a small visual thing, in WoW, Master Gnome Engineer, Tinkermaster Overspark has pink hair, just incase you felt details like this might be important.
 
Level 13
Joined
Dec 29, 2004
Messages
597
Leopard said:
For Battle Chicken, is this unit should be able to attack? If yes, is this unit has big attack damage like water elemental or just small damage like Carrion beetles?

I think this ability is for intelegence hero which has lots of mana. So, i prefer to make this ability costs a lot of mana, the summoned chicken should have great attack damage, great hitpoints and armor. Anyway what do you think?

About the explosion, this explosion is suicidal right? Or i missunderstood this? 10 minutes is too long i think. :roll:

Please anybody answer my question... I think i misunderstood the description. :roll:
 
Level 18
Joined
Nov 14, 2004
Messages
291
Damn, sorry for waiting... :roll: The battle chicken should be permanent summonable blocker with abbility to explode so moderate hp, small attack and explosion avaiable after, let it be, 2 minutes. He's ment to be for inventor something like feral wolves to farseer, but a little different. The explosion abillity would make it usable for finishing almost dead units/heroes but not waling bomb wnich you send time by time to enemy base.
 
Level 4
Joined
Feb 26, 2005
Messages
71
souldnt it be more like pocket factory of tinker i normal wc3 or is it klike separate unit trying to lower hp maybe it should do % wize dmage like 10% of the units life? or 20% 30% etc...
 
Level 14
Joined
Sep 29, 2003
Messages
1,257
it propably will be a dumb thing for u guys, but mecatorque ore soemthing is high tinker + king of the gnomes, i dunno if u knew that already, is it not a bit strange that they both atack??

btw, a tip, i dont think you like it but mekkatorque has this really weird armor shield, yours is cool but it doesnt really look like him, but that doesnt matter

your project sounds cool 2 me!!

thanks,
Nazghul_Master

;) :)
 
Level 18
Joined
Nov 14, 2004
Messages
291
@Barbárvore: we are using the names of building mostly, and some abillities based off yours, like the Reconstruction abillity. But the tech tree is not finished yet :p


@Nazghul_Master: umm, not sure what you have on mind but Mekkatorque is High Tinker and High Tinkers are Kings of the Gnomes (only one at a time).

I've seen the shield but I'm not sure if we'll do it.
 
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