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JUNO
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PRESENTS HIS LATEST PROJECT:
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You like this project?
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Then nominate it for
Project Spotlight - April 2013
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~~~~~ALL ABOUT THE MAP~~~~~
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Map Description, Storyline and Gameplay
| The Singleplayer Role Playing Game (SRPG), Heroes Lore : Zero is meant to replicate the fast and exciting gameplay and story of it's mobile game counterpart. You start out as a young boy tasked to do a list of chores as done just like you do in everyday that has passed since you came to the orphanage. Until you encountered a lass, being chased by a kind of cult or a gang, in need of your help. You were confused.. you were forced to defend the girl.. and somehow managed to win.. What happens now? The girl, says that she has lost all her memory but somehow think that she needs to find someone in your village.. Who could she be searching for?
In this map, I am aiming to replicate the fast paced gameplay of the mobile game.. though I plan to add some more features and a few mini-games, I intend to keep the storyline intact.
Fast paced gameplay I'm talking about |
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This map will have at least 5 or more different classes you can choose from at the start of the game, however, you can change your profession any time ingame. This map will also feature refining and embedding gems into items which will aid you in your journey. Items has 4 different classes which are the Common, Uncommon, Rare, Legendary and there are also Set items that would give a special ability when all of it's parts are worn. |
~~~~~HERO DESCRIPTIONS~~~~~
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Spearman
Swordsman
Wizard
Bowmaster
Knight
Rogue
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Weapon Type: | Spear | Armor Type: | Heavy Armor | Hero Requirements: | None |
Description
| Has a very slow attack speed but can deal enormous damage to all enemies at range of his spear. This profession also allows the hero to endure the most damage. |
Starting Attributes
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Agi : 10
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Str : 35
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Int : 17
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Weapon Type: | Dual Weapon (Shortsword) | Armor Type: | Heavy Armor | Hero Requirements: | None |
Description
| Very adept at wielding two weapons at once, especially shortswords. Can deal medium damage at a considerable speed. Can also take huge amounts of damage. |
Starting Attributes
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Agi : 27
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Str : 30
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Int : 8
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Weapon Type: | Staff / Wands | Armor Type: | Light Armor | Hero Requirements: | None |
Description
| Master of spells. Can use a variety of deadly spells to eliminate enemy units and can also use spells to augment allies. |
Starting Attributes
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Agi : 12
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Str : 15
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Int : 31
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Weapon Type: | Bow / Crossbows | Armor Type: | Light Armor | Hero Requirements: | None |
Description
| A nice profession for skilled players. Can deal massive amounts of damage at a safe distance. This profession also utilizes light armor allowing the hero to move more swiftly. |
Starting Attributes
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Agi : 35
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Int : 14
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Str : 11
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Weapon Type: | Two-hand Weapons | Armor Type: | Heavy Armor | Hero Requirements: | Hero level 40 above. |
Description
| One of the most powerful professions. Can attack in a moderate speed dealing high damage. Knights can also take huge amounts of damage without faltering. |
Starting Attributes
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Agi : 20
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Str : 35
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Int : 23
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Weapon Type: | Dual Weapon (Blade) | Armor Type: | Light Armor | Hero Requirements: | Hero level 40 above. |
Description
| A very powerful profession. Allows the hero to morph into powerful beings. Doesn't rely on normal attacks but can use a variety of spells to kill enemies. |
Starting Attributes
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Agi : 35
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Str : 18
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Int : 25
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Map Objectives
| At the start of the game, you are not given any gold to spend, instead, you are given a starting set of items that are compatible with your profession, a return scroll and a few healing potions. Your objective (main/optional) is to:
Do quests to earn gold and extra experience.
Kill monsters to level up and grow stronger.
Buy equipment at the shop to further strengthen your character.
Open treasure chests to aquire rare or even legendary items and collect huge heaps of gold.
Find secretly and randomly placed items around the map that will either start a mini-game or release a mob of monsters that will try to kill you the instant they appear.
and lastly, enjoy the story.. (not really an objective) |
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~~~~~ SCREENSHOTS AND VIDEOS~~~~~
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Mobile Game Screenshots
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Whole Village Map
Hero Selection
Orphanage and Village
Southern Fortress Underground
Chimaera Boss
Jungle
Fortress Village
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Warcraft 3 to Mobile Comparison
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Lucian's Room
Orphanage Corridor
Snowy Forest
Silverleaf Village
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World Editor Screenshots I
World Editor Screenshots II
Orphanage 1
Orphanage 2
Orphanage 3
Shop 1 Merchant
Shop 1 Item Refiner
Construction Site
Dense Forest
Village 1
Village 2
Village 3
Entrance to Underground Cave
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MAP PROGRESS
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Terrain
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45%
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Heroes
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50%
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Items
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15%
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Quests
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25%
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Systems
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30%
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Other
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55%
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OVERALL MAP PROGRESS
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Models
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Skins
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Icons / UI
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SFX
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Creator
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Model Name(s)
| Kitabatake | Mansion Wall, Mansion Door, Bag Item, | darkdeathknight | Arms Dealer, | communist_orc | Barrel, Barrel Pile, Training Dummy, House II, House, | Rondo | Brewery, | Sin'dorei300 | Broom, PandarenPainting, | Deolrin | Buckets (With and Without Water), | Tranquil | Castle Tower, Cone Tower, Window01, Door 00, | eubz | Cathedral, Low_Poly_Tree, | Debode | Christmas Snowglobe, Crate, | GluKoBug | Village Home, | HappyTauren | SmallOrgan, | Yayoi | Small Village House, Signpost (1, 2 & 3 Signs), | Shadow_killer | Pigfarm, Lumbermill, House4, House3, House2, House1, Farm, | Amigurumi | HouseVar2Up1, HouseVar1Up2, HouseVar01, | Sellenisko | GoblinDoodad-Table, | MiniMage | Cauldron over the Fire, | NKnight001 | Dresser, | Sunchips | Rock V1,V2,V3,V4 and Rock CliffV1, | Ribenamania | Market Stand [Variation3], | FrIkY | Copper Coin, Silver Coin, | Ergius | Gold Ore, Silver Ore, Iron Ore, | Frankster | Potion Pack (25 Models), Bloodelf Warrior, Bloodelf Wizard, Bloodelf Phoenix Archer, Bloodelf Paladin, Bloodelf Pikeman, Bloodelf Rogue, |
OTHER MODEL CREDITS
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~~~Source~~~
| Ultimate Terraining Map version 3 (UTM) Doodads | RIPS from Chaos Realm | RIPS from Wc3 Underground | Models from different sites without creator names:
Custom House, Carpet Rolled, Crystal Items (Blue, Red, Green), |
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Creator
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Skin Name(s)
| Dentothor | Jade Princess | simkitty181 | Villager Female (Now De-Hooker-Fied!!!) | --- | --- | --- | --- | --- | --- |
OTHER SKIN CREDITS
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~~~Source~~~
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Creator
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Icon / UI Name(s)
| Raging Ent | BTNAgility, BTNIntelligence, BTNPowerStrike, | --- | --- | --- | --- | --- | --- | --- | --- |
OTHER ICON / UI CREDITS
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~~~Source~~~
| TheHelper.net - WoW Icon Pack uploaded by Trollvottel | --- | --- | --- |
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Creator
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Sfx Name(s)
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OTHER SFX CREDITS
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~~~Source~~~
| RIPS from Chaos Realm | RIPS from Wc3 Underground | --- | --- |
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~~~~~SPECIAL CREDITS~~~~~
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Username | Contribution | eubz | The guy who created Calmon's dress (Doodad model) as requested. | Frotty | The guy who created Calmon's battle form (Sfx model) as requested. | Uncle Fester | For letting me use and edit his poison bottle model. | Kitabatake | For letting me use and edit his bag model. | Sunchips | For letting me use and edit his apple model. | Ugougo | The one who edited the bag model and apple model when I gave up in doing it. | Ugougo and SonicFlare101 | Both of em did my request concerning the adobe house. |
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~~Position~~ | ~~Availability~~ | ~~Description~~ | ~~Difficulty~~ | GUI Coders | Juno & Almia | I just need an expert in GUI coding to REVIEW my triggers. I want my triggers, to be as efficient as possible for a single player map. | | Terrainers | Juno & HOooDy | I just need someone to touch up my terrain, but not do all of it. I just need someone to improve what I have done so that it would look as good as possible. | | 2D artists | Juno & Jake the Dog | I wanted to do this myself, but I am not good at doing it plus, my photoshop has this habit of going crazy from time to time so I'm gonna need someone to make loading screens, preview image, and an alternate minimap image. | | Writers | Juno & PKCrafty | I already have the whole script, I just need someone to correct grammar errors and improve it because I had the chinese version of the game and had to translate each and every one of the dialog in the game so I'm not sure if the are correct but they do make sense. | | Modellers | Need 1 or more | Still the once I need most though I now have the models for my heroes, there are still things that would need to be made. | |
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Notice 7
Notice 6
Notice 5
Notice 4
Notice 3
Notice 2
Notice 1
April 29, 2013
| Alright, had the energy left to update the thread. I was depressed on how old the thread already.. >.<
Well, I don't know if I should list ALL of the things I've done but here's some of them:
Finished the third village, the southern fortress, and the swamp near humming city.
Did a bunch of systems that seems to work.. About 12 systems in all. XD
Started making the loading screen, map preview and a custom cursor.
Changed the UI.
Made the heroes and also started making their spells.
Started making the creeps.
Pretty good progress I must say..
I didn't update the screenshots. There are already a lot of them and I suppose that's enough screenshots. Maybe I'll make a thread in the terrain board later.
BTW, Thanks to everyone who's been supporting the project. I really appreciate it..
You like this project?
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Then nominate it for
Project Spotlight - April 2013
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Thanks for reading this notice.. :3 |
April 4, 2013
| Finally another update!
Since I'm all inspired right now and HOoody has done a great job with the terrain, I'm gonna start with the systems, cinematics and Heroes.
I have been acting as the 2d artist for this game and it's been really awesome, but I have no more time to do those anymore since I'll be doing a lot of triggering and stuff, so I'm gonna need a good 2d artist sooner or later..
I'm looking for ideas for minigames that the player will play when he dies. So any suggestions? It could be an old 2d short game or your very own minigame idea.
Oh, and added a new section in the contents. Check it out!
Thanks for reading this notice.. :3 |
March 25, 2013
| Update:
Added a bunch of new world editor screenshots in the thread.
Progress in making the third town.
Translated more of the chinese stuff of the game into english.
There's still that bug about the map. Can someone help me with it HERE?
Yeah, I've been focusing on the terrain and the cinematics lately because they are the easiest ones to make.. I'll try making some of the systems next week..
Oh and if you like my project and feel that it has some potential to be a great map, feel free to nominate it for project spotlight.
You like this project?
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Then nominate it for
Project Spotlight - March 2013
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Thanks for reading this notice.. :3 |
March 19, 2013
| Yay! Finally, some progress was made.
Update:
Finished the second forest. Now starting to make Fortress Village.
Finished Silverleaf Village's indoor terrain
Started making the cinematics.
I can't say more progress will happen this week, the final tests are here and I don't wanna fail.. Oh! I desperately need models for items sold in the shop. Not item models, I need things like doodads that I can display in shops so that, well, It would look like a shop.. Anyways, I would gladly accept any suggestions and critics on my map.
Thanks for reading this notice.. :3 |
March 11, 2013
| Added screenshots from the world editor.. hoping I could get more suggestions and some constructive ideas..
Thanks for reading this notice.. :3 |
March 10, 2013
| Decided to upgrade the whole thread.. It would be better not to quote this thread. It has one heck of a long Code.
Thanks for reading this notice.. :3 |
March 09, 2013
| Laggy Computer + No Extra time = Slow Progress
But, I still want some constructive feedbacks anyways.. I even attached an old map.. There isn't much difference between the latest and this one so I would like some of you guys to comment about it.
Thanks for reading this notice.. :3 |
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