v1.4d->1.5 (For those who didn't go to the forum)
"v1.4d->v1.5"
+General :
*Fixed the vote bug.
*New choice system, much easier to organize your team, more detailed and looking better (what can you ask more ?)
->SHOULD work, I passed enough time to test-fix it.
*Fixed the no cititzens bug that happened when red player did not play empire.
+Empire :
*Fixed the chain system problem that appeared with new profile.
*Scientific profile bonus slightly changed : Woodcutting start at lvl 1 instead of 2, Building research start at 2 instead of 0
*Increasing population should be slightly easier in late game.
*Houses and Max number of citizens now correctly evolve at the same age.
*Research disappear (hopefully) when they are maxed, Grain farming has a level max of 20.
*Fixed a script error which caused the Grain farming to never increase food produced.
*Woodcutter house can now train worker.
*Hapyness can go over 1000 to 1200 in value, meaning people will get unhappy less faster and also increase citizens attirance.
*Hopefully fixed for once and all the dying worker bug.
*Changed cost of Reason Inquisitor from 400 gold to 250 gold, still 500 wood and increased hp from 1000 to 1500.
*Ballista Tower(Anti-Air) and its improved version hp increased from 200 to 600 and 500 to 1000.
+Heroes :
*Materials already taken now stack correctly.
*Tradepoints given for pack slightly lowered.
*Now when selling materials, only 5 of them will be sold at a time. (if less than 5, all will be sold.)
*Increased Exp Rate for killing monsters.
*Updating Items to higher levels now work correctly (in forge).
v1.5->1.6
+Empire :
*Quick fix again of the citizens.
*Fixed the number of digits when the resource pack give its resources to empire.
*Hopefully fixed once for all screens resolution the vote difficulty trouble.
*Override System Added
*Fixed chooser lifespan to 60 seconds instead of 35 seconds.
*Removed useless power plants buildings from building list.
*Ballista and reinforced Ballista (AA) hits points doubled.
*Price of Wood Town Hall has been tripled since their auto attack could be abused with massing hall + anti-heroes tower. Starting resources have been increased accordingly.
*Priest of empires heal twice the amount they did before for balance purpose.
*Reason's inquisitor have slightly more hp.
*Fixed Empire Attirance trouble on multiboard.
*Reworked farms for the best, still as large BUT units can now walk on farms.
*New model and icon for farms, a lot better (sadly for file size the old model didn't fit walkable farms).
A image is hundred of words so :