---------- | Clan MnM & Mech_Warrior Present | ---------- |
Hero Wars Mystic Created by Mech_Warrior Map Info: Hero Wars Mystic is a version of one of the oldest maps on Warcraft III with a still-active community: Hero Wars. While the original was made by jumpyg1258 many years ago, the game has continued to evolve and develop through many different versions. A game of Hero Wars (HW) begins by choosing or randoming a hero. The game is won by killing the enemy main base (originally called a Farm, now usually called an Altar/Base/etc). You do not necessarily have to kill all towers, or even push. The game is often won by what would be considered "back door" in DotA - and it's a perfectly acceptable way to win. Hero Wars is a toming based game. Gold comes for your entire team whenever any enemy troop dies, and also periodically from Banks. Tomes are relatively cheap, but defenses can be made strong as well, thus giving it a semblance of balance. It is a fun game that typically lasts 30 - 50 minutes per game. Hero Wars Mystic combines the old classic gameplay elements that have made Hero Wars a successful, albeit simple map for years with new innovations. For those of you who have loved the game for years, it should feel familiar. For those of you who have never played, the game might prove itself fun to play and master. Features: Hero Wars Mystic has three main Game Types. They are Basic, Normal, and Advanced. Each of the Types has different features. Game Type is determined by a vote at the beginning of the game.
Additionally, there are Game Modes to choose from that can customize each game. The first is the type of hero selection mode, the second is the type of duel options, and the third is the troop upgrade mode.
Some else stuff about map: There is also the option to turn Extended Set on/off. Extended Set allows choosing from both teams' Hero Taverns, as opposed to only your own. Mechanics changes and other primary issues of concern to the Hero Wars community are in the Info section (F9). Screenshots and Videos: I don't have any Screenshots or Videos yet. Terrain Screenshots will be posted soon! Change Log: Version 1.0 Released Version 1.01 Fixes: Repick glitch Faceless Mage pathing glitch (with Waterga in certain places). Version 1.3a Changes: Removed troop blocking via two new systems Fixed miscellaneous Duel glitches Added 2v2 Duels, and all related triggers Many model/icon changes Edited the terrain to look less "saturated" Changed gold loss/gold gain on death when dying to enemy Towers Many small misc changes Version 1.3b Changes: Fixed several Duel Initialization bugs Fixed prices on several items Many small ability tweaks/fixes Version 1.3c Changes: Removed gold loss on death Fixed several small glitches and outdated Game Text Fixed several tooltip/hotkey errors (including Priest's Abolish hotkey) Credits: This is a list of models that I am using that I did not create. Special thanks to those at the Hive Workshop for the top-notch model repository. Heroes Naga Avenger - Grendel Hellspawn - Ampharos_222 Arch Angel - Dionesiist Other Icon for Naga Avenger - Grendel Effect for Faceless Mage's Lvl 1 Death - Lord_Firage This is a list of other credits, to those who made systems, contributed ideas, or helped test. Systems Hero Swap - ImmolatusBurn Libraries - Rising_Dusk Tome Leak Cleanup - Tirlititi Major Contributors / Testers Demonlord5000 ImmolatusBurn Twisted-Mind Posajerd Heiwen Matrix_ PaxsMickey Among_Giants Micromegan Wobble_Land Ms.G Also special thanks to all in Clan MnM. Author's notes: Map is optimized and not open-able by default in the World Editor (protected). |