Hero Tower Pathing?

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Im just creating a very small TD.
The best tower is a hero tower. But i got some problems.
It don't show up a "Pathing Map" in the Object Editor, wich means i can't modify the pathing, and its avaible to build other towers at the same place.

I tryed to create one with path, that was not a hero. When it is completed, it will be replaced, and then another tower without a model file wuld be placed there for the pathing.
It doesn't work either. It replaces, but the pathing is not there at all.
Heres the Trigger:
  • Events
    • Unit - A unit Finishes Construction
  • Conditions
    • (Unit-type of (Triggering unit)) Equal to "Hero(Build)"
  • Actions
    • Unit - Replace (Triggering unit) with a "Hero" using The new unit's max life and mana
    • Wait 0.10 seconds
    • Unit - Create 1 "HeroPath" for Player 1 (Red) at (Position of (Triggering unit)) facing Defalut building facing degrees
Now, can anyone rework this trigger, or create another one?
Thanks.
 
thats because you removed triggering unit and put another unit
Triggering Unit Doesnt reffer that hero
my suggestion ?
hmm lemme think...
at start of trigger store position of triggering unit in a point variable,
then use that variable when creating pathing
 
So you are trying to get a hero that is a tower. Like the Blizzard Tower Defense.
If so, go into object editor and look under unit hit points or mana points (Somewhere near there) for Is a Building - No, just change that variable to yes, and then if you scroll up you will find pathing map.
 
So you are trying to get a hero that is a tower. Like the Blizzard Tower Defense.
If so, go into object editor and look under unit hit points or mana points (Somewhere near there) for Is a Building - No, just change that variable to yes, and then if you scroll up you will find pathing map.

If you saw my post, that button is gone.
(Otherwise i would not post this thread, duh)
 
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