- Joined
- Jan 1, 2013
- Messages
- 9
unneccesary debug in RevRevive.
- RevInit
- Events
- Map initialization
- Conditions
- Actions
- Hashtable - Create a hashtable
- Set Hash = (Last created hashtable)
- For each (Integer A) from 1 to 12, do (Actions)
- Loop - Actions
- Custom script: if udg_RTIM[bj_forLoopAIndex] == null then
- Custom script: set udg_RTIM[bj_forLoopAIndex] = CreateTimer()
- Custom script: endif
- Trigger - Add to RevRevive <gen> the event (Time - RTIM[(Integer A)] expires)
- RevHeroDie
- Events
- Unit - A unit Dies
- Conditions
- ((Triggering unit) is A Hero) Equal to True
- Actions
- Set i1 = (Player number of (Triggering player))
- Set RHER[i1] = (Triggering unit)
- Countdown Timer - Start RTIM[i1] as a One-shot timer that will expire in 3.00 seconds
- Custom script: if udg_RWIN[bj_forLoopAIndex] == null then
- Countdown Timer - Create a timer window for RTIM[i1] with title (Proper name of (Triggering unit))
- Set RWIN[i1] = (Last created timer window)
- Countdown Timer - Hide RWIN[i1]
- Custom script: endif
- Countdown Timer - Show RWIN[i1] for (Triggering player)
- Custom script: call SaveInteger(udg_Hash, GetHandleId(udg_RTIM[udg_i1]), 0, udg_i1)
- RevRevive
- Events
- Conditions
- Actions
- Custom script: set udg_i1 = LoadInteger(udg_Hash, GetHandleId(GetExpiredTimer()), 0)
- Game - Display to Player Group - Player 1 (Red) for 2.00 seconds the text: (String(i1))
- Set TempLoc = (Random point in Region 000 <gen>)
- Hero - Instantly revive RHER[i1] at TempLoc, Show revival graphics
- Countdown Timer - Hide RWIN[i1]
- Custom script: call RemoveLocation(udg_TempLoc)
http://www.hiveworkshop.com/forums/miscellaneous-tutorials-456/how-easily-post-triggers-163285/
leaks over and over again
- Revive
- Events
- Unit - A unit Dies
- Conditions
- ((Triggering unit) belongs to an ally of Player 1 (Red)) Equal to True
- ((Triggering unit) is A Hero) Equal to True
- Actions
- Countdown Timer - Start Revive1 as a One-shot timer that will expire in ((Real((Hero level of (Triggering unit)))) x 3.00) seconds
- Countdown Timer - Create a timer window for Revive1 with title Hero Revival:
- Countdown Timer - Show (Last created timer window) for (Owner of (Triggering unit))
- Wait (Remaining time for Revive1) seconds
- Hero - Instantly revive (Triggering unit) at (Center of Bot Hero <gen>), Hide revival graphics
- Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Triggering unit)) over 0.00 seconds
- Countdown Timer - Destroy (Last created timer window)
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here's the changes iv'e made when i deleted the three lines everything is all good now tnx for the help
yes your'e right even i tried using individual variables or triggers the leak is still there
i am trying to solve this, i think the problem is multiple heroes death uses only one timer
which means the:
Countdown Timer - Show (Last created timer window) for (Owner of (Triggering unit))
triggers all players
example:
two players die at once the timer will create two timers and show to the owner of dying unit which means both of them can see the timer and there is only one:
Countdown Timer - Destroy (Last created timer window)
which only removes one timer and the other stays