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hero probabilities critical and passive ability

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Jan 26, 2015
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Its possible add a probability critical and passive ability with critical? and replace 2 buttons for other 2 spells visible or create a shorcutkey button for use just these 2 spells??. And Add points or % of attack to a hero before the game start like a individual extra points of force agility or intelligence. modify the cooldown with a option inside the map playing. like a reduce % of cooldown for more level have the hero?
 
modify the cooldown with a option inside the map playing. like a reduce % of cooldown for more level have the hero?
That is the only question I understood. Sadly dynamic cooldown modification is still deemed to be impossible. You can however make different versions/levels of the same ability with different cooldown and alter between those by trigger.

For your other questions, try to elaborate in good english.
 
why its impossible? Example about the cooldown dynamic You have a hero and you can reduce inside the game and choose 100% 75% 50% or 5%+50 seconds cooldown. And the other 2 questions is about replace the buttons in the gui like position or patrol for push 2 other spells. My other question is if you can assign a key of keyboard. The other is the same about add points with a circle of choose for a extra points for my hero in intelligence, force or agility.
 
Translated version:

Questions:
1. Why is it impossible to change cooldown?
Why cant I set the curent cooldown of ... spell on ... unit to 100%, 75%, 50% or 5%+50 seconds?

2. How can I remove standard buttons from the UI?
(Standard buttons: Move, Patrol, Hold position, Stop, Attack)

3. How can I make a global hotkey?

Answers:
1. Because we do not have access to cooldowns of abilities.
Blizzard just didn't make it possible.
Unless you make custom cooldowns where the cooldown is actually a timer which you can change the time.

2. The attack button can be removed by setting "Combat - Attack # - Show UI" to false.
This way you can change that for every single unit type.
For the others, you can set their location in the same spot as each other.
Here is a complete tutorial for it.

3. You can't.
What you can do is give all units an ability with that hotkey and when you have such units selected, that hotkey works as an ability.
But the best thing to do is make a chat command.

The other is the same about add points with a circle of choose for a extra points for my hero in intelligence, force or agility.
That is not a question.
 
my last question is about to make or modify the values of points :attack standard force points ,agility points or intelligence points and too the armor. The modify is with a circle like when you choose a option or active a option in the game. Just walk inside of circle and can modify your values of armor, force points, agility points or intellegence points or add a extra damage points, extra force, agility, armor
 
These are the keys we can detect in some way:

F1-F4, which are the shortkeys for (dummy) heroes
Escape
Arrow keys
A-Z, when a unit is selected that has a spell which is casted with the specific hotkey
0-9, when having the respective selection group full with dummy units which are selected on key press
Ctrl and Shift, very poorly by selecting a dummy unit, forcing a 0-9 key press, deselecting it and forcing a 0-9 key press again to look whether the dummy was added to the selection group.
Space, to some degree by checking if camera goes to the spacebar point.
 
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