• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

Hero Idea Thread

Status
Not open for further replies.
Level 14
Joined
Nov 2, 2008
Messages
579
Hey hive :)

I've been working on a hero defense and its going pretty well I'll be opening a development thread along with a beta launch soon. I'm Practically done, all i need now are hero ideas. Here's a list of heroes I already got along with their spells, I need help to fill in the blanks and add some new heroes. Spell ideas can be suggested as a basic spell or custom spell. Model suggestions are also welcome, not bigger then 50kps though. Normal abilities have 4 levels each, ultimates have 3. Only 1 passive ability per hero.

Dwarven Sniper
Incendiary Bombs
Enhanced Vision
Sharpshooter Aura
Sentry Fortification
Note: He already has a passive ability + ultimate.
Model: Rifleman
Psychic
Psychological Breakdown
Mental Analyzation
Mental Control
Psychic Vortex
Note: He already has a passive ability + ultimate.
Model: Blood mage (Kael)


Ancient Golem
Shock Ripple
BLANK ------------
Golem Protection Aura
BLANK ------------
Note: He already has a passive ability.
Model: Battle golem
Time Wizard
BLANK ------------
BLANK ------------
BLANK ------------
BLANK ------------
Model: N/A
Arcane Archer
BLANK ------------
BLANK ------------
BLANK ------------
BLANK ------------
Model: Sylvanis




I'll edit this post as I progress accepting\making new ideas. +rep for all relevant ideas, +rep & Credits for all used ideas.

Thanks.
 
Last edited:

CyberDuelX16

C

CyberDuelX16

Psychic
BLANK ------------
BLANK ------------
Mental Control
Psychic Vortex
Note: He already has a passive ability + ultimate.
Model: Blood mage (Kael)

I'm going to add in the blanks..

Psychic
Psychological Breakdown
Mental Analyzation
Mental Control
Psychic Vortex
Note: He already has a passive ability + ultimate.
Model: Blood mage (Kael)

SIDE NOTE: Since the spell field s already full, i can't add this in but I'll put it here in-case you like it: Predictability
 
Level 8
Joined
Oct 11, 2009
Messages
260
New Heroes

----------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------
Ill Add some more if you want them...just tell me...

If you use the Spells give credit to the maker of those spells:thumbs_up:
 
Level 6
Joined
Aug 26, 2009
Messages
221
Lightning Fiend
----------------------Spell----------------------
Lighning Strike : cone-AOE damage
Unstable Electric : target allied, give rage and remove debuff, target enemy get stun and remove buff
Electroshock : Every Lightning fiend get attacked, attacker will get reduce AS&MS
Lightning Wrath : Massive AOE damage


Devourer
----------------------Spell----------------------
Arcane Devoure : same as Feedback, must activate first
Corpse Devoure : Get +armour every killing, have max stack
Flesh Devoure : Active lifesteal (like vampiric potion)
Release Devoured : Sacrifice some HP to get double damage, autocast

 
Level 31
Joined
Sep 11, 2009
Messages
1,812
hmm, For the time Wizard, Maybe a Time Stop : Stop time in a target area.


Ancient Golem :
Roll : Transforms golem into a Round Rock, Increasing his movement speed, but make him Unable to attack. When an enemy unit comes near him, he get pushed and takes X damage.

Rock Cyclon : Golem summons 3 rocks that turns around him, when the golem attack an enemy unit, on of the rock will go explode on the attacked unit.
 
Level 13
Joined
Sep 14, 2008
Messages
1,407
Fallen Angel:

Model: either angel from forum or avatar of vengeance from wc3

Spells:

Night's embrace: Giving bonus damage and splash attack during night (passive)

Overhelming shadows: Creates a cloud of shadows at a location making the units in it miss their targets and move slower. (base on cloud use the dark cloud from the forum)

Corrupting lightning: Deals initial damage and damage over time to 1 unit. if the unit dies while nder the effect it explodes dealing damage to enemy units around.

Black soul: Transforms into a huge daemon. (best is voidwalker with vertext color 0 0 0 )
 
Level 2
Joined
Jul 1, 2009
Messages
19
Shailria
Deathwarder

Model: http://www.hiveworkshop.com/forums/skins-552/shadowpriestessv3-blp-164225

Spells:

Flash of Darkness: Hits a unit for X health and bounces to [2.4.8.15] nearby units, dealing Y% less damage on each hit.

Shadowy Rejuvenation: A vortex of shadow swirls around the Deathwarder, healing friendly units inside the vortex for X health every 3 seconds for Y seconds. Not channeled.

Dark Hastening: Calls upon the power of the shadows to aid the Deathwarder. 5 infusions of darkness imbue the Deathwarder with speed, increasing movement speed by X and health regeneration by Y. Any friendly units with in Z range of the Hastening also gain A% of the health regeneration.

Eclipse: [ULTIMATE -- PASSIVE] The Deathwarder blots out all light within an X range, giving her a Y% chance to dodge all melee attacks. Any unit caught within the Eclipse takes Z damage as a disease. Every 5 seconds the unit stays in the Eclipsed area, there is a 25% chance that it will be Feared, and lose [10.25.50] armor, A% attack speed, and B% damage for C seconds.
 
Level 4
Joined
May 19, 2010
Messages
119
Ancient Golem
Shock Ripple
BLANK ------------
Golem Protection Aura
BLANK ------------
Note: He already has a passive ability.
Model: Battle golem


here are my suggestions for the Ancient Golem.

Tremor:
whenever the Golem kills a target unit, it stores the units life essence. The Golem could then release the collected essences to create a Tremor. Slowing down movement speed by x% X Essences stored. Slow Lasts for x seconds X Essences stored.

War Mode: - Ultimate
when activated the Golem would switch into battle mode. The golem would grow in size. Gains bonus x damage and Gains x attack speed. But The Golem loses its movement speed by x%.
 
Status
Not open for further replies.
Top