- Joined
- Feb 11, 2021
- Messages
- 45
Can someone help me with an efficient trigger to add the hero glow model, which is innate to Reforged, to non-hero units?
I tried using abilities like Sphere and Life Regeneration Aura to simulate the hero glow, but the color is always red for Sphere. As for Life Regeneration Aura, the color does change, but it’s always tied to the default player color order—for example, Player 1 (Red), Player 2 (Blue), etc. This means that if I am Player 1 but have the blue color in the match, the hero glow color will always be red because Player 1's default color is red in the standard player order.
I would like to try a trigger that syncs the hero glow colors of an ability like Sphere, or another one, to match the player color of the unit's controller.
This will be my last option before resorting to a model editor to add the glow directly to the unit.
I tried using abilities like Sphere and Life Regeneration Aura to simulate the hero glow, but the color is always red for Sphere. As for Life Regeneration Aura, the color does change, but it’s always tied to the default player color order—for example, Player 1 (Red), Player 2 (Blue), etc. This means that if I am Player 1 but have the blue color in the match, the hero glow color will always be red because Player 1's default color is red in the standard player order.
I would like to try a trigger that syncs the hero glow colors of an ability like Sphere, or another one, to match the player color of the unit's controller.
This will be my last option before resorting to a model editor to add the glow directly to the unit.