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Hero glow with triggers

Luu

Luu

Level 6
Joined
Feb 11, 2021
Messages
45
Can someone help me with an efficient trigger to add the hero glow model, which is innate to Reforged, to non-hero units?

I tried using abilities like Sphere and Life Regeneration Aura to simulate the hero glow, but the color is always red for Sphere. As for Life Regeneration Aura, the color does change, but it’s always tied to the default player color order—for example, Player 1 (Red), Player 2 (Blue), etc. This means that if I am Player 1 but have the blue color in the match, the hero glow color will always be red because Player 1's default color is red in the standard player order.

I would like to try a trigger that syncs the hero glow colors of an ability like Sphere, or another one, to match the player color of the unit's controller.

This will be my last option before resorting to a model editor to add the glow directly to the unit.
 

Luu

Luu

Level 6
Joined
Feb 11, 2021
Messages
45
If it's for a specific color only you might as well recolor the .mdx directly so that's it ready to use, at least that's easier than modifying the unit model itself
It's meant to be used by some heroes in my map. I believe I'll need to add the hero glow directly to the unit's model using Retera.

Anyway, I appreciate everyone's attention. :thumbs_up:
 
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