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I really like ur heroes! Especially the "Salamander Warrior"'s model! I guess you created many of the models yourself ?? If i remember right u are good at modelling
maybe will have a few moments to make the lightning storm thingie
but the new hero got so many "hit" spells so I will say that GUI is not meanted for that, creating an event for each and every unit on the map for checking if they get attacked by this unit :/
EDIT
also tell me if there are any good lightning cloud models (A)
I really like ur heroes! Especially the "Salamander Warrior"'s model! I guess you created many of the models yourself ?? If i remember right u are good at modelling
The idea is good, and heroes sounds damn interesting. Some of hero models could be better choosen imo, but it is not my choice ofc (personally i support nearly only original wc3models with custom skins.). Terrain is ok, but I guess some "randomness" could make it better. I mean lil' bit more using of diffrent tiles and that kind of stuff. But the whole project looks pretty nice. Looking forward to see more Good luck
I would like to use more tiles aswell, but most of them did not really fit, but that might just be because I'm not a terrainer and do not know that well how to combine them :>
And it is also more like a temporally terrain until a real terrainer decides to join
some small update:
- announced quest/critters system
- more information about waves
- worked on the terrain a tad & added a bunch of screenshots to the man thread
- added hidden codes for the hero information and for the screenshots
oh and I also got some future plans for the main post. I will provide:
- information about the bosses
- some item concepts
- the first ~6 waves
- the model and concept of the dwarf will change once the model is finished
- the BatOrc model will be improved( new weapons, torso, wings, maybe a new head aswell)
you said this is going to be an hero defense with rpg functions.
so does this include some sort of special inventory system? It doesn't have to
be a fullscreen one. But I think you won't add visible attachments?
about the heroes: I like the concepts, and that you use custom models for all of them.
But I suggest you to add triggered spells, because those wc3 standart spells are
kinda boring to use. Players want to see something special, with wonderful sfx
How many players does it include? haven't seen anything in the description.
there won't be an attachment system, but I'm still planning for a custom inventory which could be based on "spell book". That way the real inventory could stay empty for potions and that kind of stuff.
And the spells are all supposted to be triggered ones^^
oh and I already made the decission which models will be used for the first 4 elemental bosses and I also already planned some mechanics for them, so stay tuned
hmm ami I think he only have triggered spells or atleast want only cause to me, they dont look to normal to the standard (a few does but with some extra features )
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