- Joined
- May 27, 2009
- Messages
- 495
Yeah, for now, i'm still using the custom AI with varying techniques depending on the difficulty
anyways go! haha
EDIT:
Can you give me a sample code to make the AI stop if it has a specific ability/buff?
But before doing so, the AI will first check the threat, if it needs to stop if the threat is too high or just keep on moving until the threat became high then stop (if the ability/buff is still present)
oh and i'm having another problem
the AI stops doing orders (or simply stops at one point) randomly when stunned consecutively..i don't know if this is a wc3 engine bug or just the triggers aren't working properly.
EDIT 2:
Uhm please add some documentation about the Shop.. sheez i'm still looking up with the defaultloopactions hahaha
full of fail struct members lol
Please at least, make .shop public D: You can't apply shop via Custom AI. So sad
anyways go! haha
EDIT:
Can you give me a sample code to make the AI stop if it has a specific ability/buff?
But before doing so, the AI will first check the threat, if it needs to stop if the threat is too high or just keep on moving until the threat became high then stop (if the ability/buff is still present)
oh and i'm having another problem
the AI stops doing orders (or simply stops at one point) randomly when stunned consecutively..i don't know if this is a wc3 engine bug or just the triggers aren't working properly.
EDIT 2:
Uhm please add some documentation about the Shop.. sheez i'm still looking up with the defaultloopactions hahaha
full of fail struct members lol
Please at least, make .shop public D: You can't apply shop via Custom AI. So sad
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