- Joined
- Jul 25, 2011
- Messages
- 1,065
From what I can tell, this'll mean Computer controlled units will attack random targets and not in groups, thus causing each individual unit to be /Very/ vulnerable to a single play who /does/ group up their units, and also for them to challenge much stronger units than themselves, which honestly, I don't think is that great - considering it decreases aplicability to other maps.
I'd suggest adding an option so that you can make AI units group together and attack /as a group/ rather than as individual units, as for preventing them from picking a losing fight - I honestly don't know what you'd do about that (I mean, you wouldn't get a footman to attack a knight, that'd be just silly)
They retreat if they know thay are going to lose (The health defference is more than 3500 <- you can change this to any value.). They'll attack as a group because the trigger is "Order unit group".