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[Helps please!] Ally system

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Level 3
Joined
Nov 16, 2010
Messages
26
Well this is difficult here, I mean for me , I guess.

The players of my game is Player 1 to 11 are in an alliance group , while Player 12 is an enemy towards all other players .

I am trying to make a map , which have 4 games in it .
While this game , it is quite like a Tower Defense.
How can I change Player 1 to 6 become an alliance while Player 7 to 12 become an alliance and different alliance treat towards the others as an enemy?
As I am trying to explain ,
I have 12 players in my map , I had currently separated the players into 2 different Forces , Force 1 - Player 1 to 11 , Force 2 - Player 12 only.
While in the game play ,

Player 1~6 treats Player 7~12 as enemy.

Yeah , it's quite complicated to explain actually. . . Any help please? :vw_wtf:
 
Level 13
Joined
Oct 25, 2009
Messages
995
xD,I am
Like this:
ally.jpg

xD,Joker!
 
Level 3
Joined
Nov 16, 2010
Messages
26
As I made an unit , which has a skill called ' Choose Map ' , which is used for choosing a game play field.

Event
- Unit Under Construction Begins casting an ability

Conditions
- (Ability being cast) Equal to Choose Map

Actions
-Player Group - Add Player 7 (Green) to PissedGroup
-Player Group - Add Player 8 (Pink) to PissedGroup
-Player Group - Add player 9 (Gray) to PissedGroup
-Player Group - Add player 10 (Light Blue) to PissedGroup
-Player Group - Add Player 12 (Brown) to PissedGroup
-Player Group - Make PissedGroup treat VillagerGroup as an Enemy.

There's another trigger for this too, are opposite team players.
 
Level 5
Joined
Sep 15, 2010
Messages
156
Just use the ally and unally triggers? There's no need to try and make some kind of weird group system.
 
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