Hi,
I'm currently experiencing a problem with a Tower Defense (maul) map I'm making where the enemy units keep clumping up in a large blob, getting stuck (temporarily) and taking ages to move through the map.
I compared my map to a very similar open source map (similar terrain, same number of units per wave) which did not have this problem and made changes. However, the problem still remains on mine despite the movement triggers and unit values being basically the same. I've already set Collision to zero and movement type of Hover.
The only thing that did make a difference was giving the enemy unit the ability "Ghost (Visible)"; however this is far too drastic as the units just layer on top of each other and make the TD impossible (without splash). The Open Source map doesn't use this ability either and the units there move fairly smoothly.
Has anyone got any good ideas about what I might be missing here? Thanks in advance.
I'm currently experiencing a problem with a Tower Defense (maul) map I'm making where the enemy units keep clumping up in a large blob, getting stuck (temporarily) and taking ages to move through the map.
I compared my map to a very similar open source map (similar terrain, same number of units per wave) which did not have this problem and made changes. However, the problem still remains on mine despite the movement triggers and unit values being basically the same. I've already set Collision to zero and movement type of Hover.
The only thing that did make a difference was giving the enemy unit the ability "Ghost (Visible)"; however this is far too drastic as the units just layer on top of each other and make the TD impossible (without splash). The Open Source map doesn't use this ability either and the units there move fairly smoothly.
Has anyone got any good ideas about what I might be missing here? Thanks in advance.