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I guess the problem would be defining the 'combat' event. There's no specific combat setting. I think some people make eloborate systems to create combat system. Alternatively, for the event, since combat might be too complicated, maybe use something like when the unit attacks? or takes damage?
Play First Song
Events
Time - Elapsed game time is 0.25 seconds
Conditions
Actions
Sound - Clear the music list
Sound - Play Call_to_Arms_Tirion <gen>
Countdown Timer - Start Stop_Music_Timer_Var as a One-shot timer that will expire in 146.46 seconds
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