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Help with music

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Level 21
Joined
Mar 16, 2008
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964
I guess the problem would be defining the 'combat' event. There's no specific combat setting. I think some people make eloborate systems to create combat system. Alternatively, for the event, since combat might be too complicated, maybe use something like when the unit attacks? or takes damage?

  • Play First Song
    • Events
      • Time - Elapsed game time is 0.25 seconds
    • Conditions
    • Actions
      • Sound - Clear the music list
      • Sound - Play Call_to_Arms_Tirion <gen>
      • Countdown Timer - Start Stop_Music_Timer_Var as a One-shot timer that will expire in 146.46 seconds

  • Turn Off Song
    • Events
      • Time - Stop_Music_Timer_Var expires
    • Conditions
    • Actions
      • Sound - Clear the music list
      • Sound - Stop the currently playing music theme
      • Sound - Stop music Immediately
      • Trigger - Turn off Play First Song <gen>
      • Trigger - Turn off (This trigger)
 
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