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having trouble with custom music

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Level 12
Joined
Oct 28, 2019
Messages
473
I´ve added a custom music in a part of map
  • ForestMusic
    • Events
      • Unit - A unit enters ForestMusic <gen>
    • Conditions
      • (Owner of (Entering unit)) Equal to Player 2 (Blue)
    • Actions
      • Sound - Clear the music list
      • Wait 0.01 seconds
      • Sound - Stop music After fading
      • Wait 5.00 seconds
      • Sound - Play war3mapImported\Elwynn Forest Music.mp3.
      • Sound - Set the music list to Music, starting with song 0
      • Trigger - Turn off (This trigger)
but when it overs the normal game music plays I would like that this music repeat..... Other problem::
upload_2021-1-16_15-58-21.png


why has so many music in the list I cant delete it???
 

zam

zam

Level 3
Joined
Jan 1, 2021
Messages
31
First Problem : Just Remove all that fuss and just Play the music without adding it to the playlist.

Second Problem : Restart Editor
 
Level 12
Joined
Oct 28, 2019
Messages
473
  • Untitled Trigger 001
    • Events
      • Unit - A unit owned by Player 2 (Blue) Acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to Fire Skills
      • (Unit-type of (Triggering unit)) Equal to Nhamun
    • Actions
      • Unit - Add Flame Arrow to (Triggering unit)
other thing fast... A hero can choose what kind of types of magics he can learn, here for ex Fire skills..... There´s a way that the new learned ability can be increased by level of hero in (+) button?
 

zam

zam

Level 3
Joined
Jan 1, 2021
Messages
31
Use
  • Unit - Set level of Acid Bomb for (Triggering unit) to 1
Under
  • Unit - Add Flame Arrow To (Triggering unit)
Also make sure to make another trigger when The Unit drops the item It Removes the Ability.
 
Level 12
Joined
Oct 28, 2019
Messages
473
Use
  • Unit - Set level of Acid Bomb for (Triggering unit) to 1
Under
  • Unit - Add Flame Arrow To (Triggering unit)
Also make sure to make another trigger when The Unit drops the item It Removes the Ability.
it doesnt work man. Ive created a trigger: map initializing remove flame arrow from Nhanum it wont work

What must do in object editor? The flame arrow need be in hero ability or not?
 
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