- Joined
- Dec 12, 2017
- Messages
- 4
Hello, I have been dragging a very frequent problem when passing a map to multiplayer, the problem comes in the overwriting of the variables ... My solution was to use arrays with the ID of each unit, for example a dummy or the caster unit or the objectives, etc. like in the image
Screenshot
Now I do not know how to call that ID and use the functions based on the events, in this new trigger I do not have that event so it is difficult for me to call that ID ... please help
Screenshot
Screenshot
Now I do not know how to call that ID and use the functions based on the events, in this new trigger I do not have that event so it is difficult for me to call that ID ... please help
Screenshot