So im interested in making a hero siege map and i am in need of some help of making it.
first off any map name suggestions
Millzy's Hero Siege.
Multiboard
what do you recommend to add to the muiltiboard so far i have
-players hero icon
-players gold
-players kills
-players lives left (yes after u die x amount of times its game over for you)
Sounds fine an informative. You could add hero level to the multiboard, unless that's pretty much the same for all players. You can consider adding a timer to the multiboard - it's always good to know how far you're into the game. You can also base levels/waves on this timer.
Difficulty
what do i have to do to set up difficulty levels.
what other than making the spawned units stronger/weaker for the difficulty would be good to add.
i have easy/normal/hard/very hard/impossible difficultys
I think that the easiest way to control the game difficulty, is by increasing/decreasing the number of units spawned. You can, ofcause, always make it more advanced system, e.g. by decreasing/increasing Max HP of the spawned units or by adding an aura or two to the units if the game is running on "impossible difficulty".
By the way, are you going to build the map using JASS or GUI? Or a combination?
Spawning
where to find a spawning system(if there are any ill create my own if needed) that spawns x amount of units witch also will depend on how many players are playing i have 2 lanes.
Create your own instead of importing a system. I that way the spawning system will fit the map and it'll be unique. I personally dislikes fighting the same creeps in two different maps. It just seems like something that has been copy-pasted and not thought about.
Special EVents
What are some good Special events to have to keep the game interesting other than just watching your hero smash away at the enermy
You could create some bosses and let one boss spawn every fifth level (or something like that). Create some funny and interesting heroes and spells, that keeps the player focused on the game.
Balancing
what is a good way to balance the map considering when u first create a map with no changes 3 footmen are very hard for a hero to kill. also balancing the difficultys.
I would not care about the balancing issues, before all other aspects of the game has been finished, when that's done, you can start tweaking and balancing everything. (Which normally takes ages, unfortunately)
Other
Also would it be possible to add a system that displays the damage that heros do and only the player owned hero's.
There may be more to add but not for now
Yes, it is possible to create such a system.
Have fun with creating your first map.
/BIB_BIB