Well, title pretty much says it. I've been going over certain tutorial stuff, on other sites as well as here, But I have specific questions that I've had a really hard time finding out online.
First things first, the map I want to create is Similar to the Naruto Castle Defense map (basically inspiration XD). Now, The main thing is I've figured out how to add custom skins, and I've figured out how to assign skills to characters, and how to have characters SELECT those skills, but the main issue i'm coming into now, is Balance and scaling. I want to have a balanced map, with multiple difficulties. I want EVERY character I have have the potential to beat the map with right leveling, but also a challenge, so that it encourages group play.
So first question would be, what should the scaling for the enemies be, verses how much the heroes would scale in comparision?
First things first, the map I want to create is Similar to the Naruto Castle Defense map (basically inspiration XD). Now, The main thing is I've figured out how to add custom skins, and I've figured out how to assign skills to characters, and how to have characters SELECT those skills, but the main issue i'm coming into now, is Balance and scaling. I want to have a balanced map, with multiple difficulties. I want EVERY character I have have the potential to beat the map with right leveling, but also a challenge, so that it encourages group play.
So first question would be, what should the scaling for the enemies be, verses how much the heroes would scale in comparision?