Hi guys I'm new here. I'm creating a map (I've never done one before and I'm a complete noob at w3 map editor so I don't think I will upload it, it's just for fun) and I created a building that's something like a bank, and I want it to have an upgrade that changes the food upkeep only for your team (Sorry if I'm not explaining myself too well) for example that low upkeep moves to 61 food, and high upkeep moves to 91 food but just for that team.
I couldn't find a way to do it as part of the upgrade itself, so what I've done so far is to create an "empty" upgrade that does nothing, and what I'm trying to do is to create a trigger that checks if you started to upgrade that empty upgrade, so when it finish, the food upkeep will change.
Is there any way to change a gameplay constant in a trigger and just for one team?
I searched everywhere and I didn't find a solution to this as it's a very specific problem.
Sorry for my bad english again and thank you in advance!!
I couldn't find a way to do it as part of the upgrade itself, so what I've done so far is to create an "empty" upgrade that does nothing, and what I'm trying to do is to create a trigger that checks if you started to upgrade that empty upgrade, so when it finish, the food upkeep will change.
Is there any way to change a gameplay constant in a trigger and just for one team?
I searched everywhere and I didn't find a solution to this as it's a very specific problem.
Sorry for my bad english again and thank you in advance!!