Hi everyone, Ive been a lurker for a while but Im now starting to mod some maps just for fun, Ive been trying to create a siege unit that shoots flaming arrows that explode on hit, I have run into 2 issues.
1.- Is there a way I can make an effect on projectile hit that is not native to the projectile itself? Literally flaming arrow, reaches target, BOOM.
2.- Is there a way I can make the unit use its spell1 animation for auto attacks instead of regular attack?
Im currently only using wc3edit, too much of a smoothbrain yet to use another program, perhaps there is something on object values or abilites that I can use that i havent seen?
Any help is greatly appreciated
1.- Is there a way I can make an effect on projectile hit that is not native to the projectile itself? Literally flaming arrow, reaches target, BOOM.
2.- Is there a way I can make the unit use its spell1 animation for auto attacks instead of regular attack?
Im currently only using wc3edit, too much of a smoothbrain yet to use another program, perhaps there is something on object values or abilites that I can use that i havent seen?
Any help is greatly appreciated