i'm not sure about what you call filepath so...
in the zip, you've got a model (.mdx) that you just have to import
you also may have custom texture (.blp) that you have to repath after importing (because they are linked with a specific path in the model)
the correct paths for textures are usually written in the download page
if not, you can search "mdx pather" in the tool section, with it, you can open the model and look the right path to use
you should look for "how to import model" in the tutorial section
PS: when you ask something, the more informations you give, the more we can help you, in this case, the link to the model would help