Hey, I am making an AOS/RPG, and have come up with this ability:
I want to use it as an ultimate with a very long cooldown. Do you think it would be unbalanced to have an item stealing ability? What if I made the stolen item drop on the casting hero's death so it could eventually be recovered? I like the idea, just dont know if it would be unfair. Any insights would be appreciated. Thanks
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Pick Pocket
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to pick pocket
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Actions
- Hero - Give (Item carried by (Target unit of ability being cast) in slot (Random integer number between 1 and 6)) to (Casting unit)
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Events
I want to use it as an ultimate with a very long cooldown. Do you think it would be unbalanced to have an item stealing ability? What if I made the stolen item drop on the casting hero's death so it could eventually be recovered? I like the idea, just dont know if it would be unfair. Any insights would be appreciated. Thanks