Vial
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Empty Vial (Hero All)
Actions
Item - Remove (Item carried by (Casting unit) of type Empty Vial])
Game - Display to (All players) for 30.00
Wait 0.05 seconds
Hero - Create Full Vial and give it to (Casting unit)
Trying to make it so when I use this ability (spirit link turned into dummy spell that only targets "suicidal" invuln/neutral/structure: fountains with suicidal tag). Anyways, the dummy spell fires perfectly; however, I was wondering how I can make an item be given to my hero. The above trigger isn't working, and not only that even if it did work how do I get the "full vial" to go into slot 6. Slot 6 is designated for the vials.
Idea is (probably overused but haven't been modding wc3 in about 1.5 years): Empty Vial ---> Goto fountain use dummy spell ---> Full Vial.
Anyhelp would be great.
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Empty Vial (Hero All)
Actions
Item - Remove (Item carried by (Casting unit) of type Empty Vial])
Game - Display to (All players) for 30.00
Wait 0.05 seconds
Hero - Create Full Vial and give it to (Casting unit)
Trying to make it so when I use this ability (spirit link turned into dummy spell that only targets "suicidal" invuln/neutral/structure: fountains with suicidal tag). Anyways, the dummy spell fires perfectly; however, I was wondering how I can make an item be given to my hero. The above trigger isn't working, and not only that even if it did work how do I get the "full vial" to go into slot 6. Slot 6 is designated for the vials.
Idea is (probably overused but haven't been modding wc3 in about 1.5 years): Empty Vial ---> Goto fountain use dummy spell ---> Full Vial.
Anyhelp would be great.