- Joined
- Oct 11, 2021
- Messages
- 78
I'm working on a project to enhance the gameplay experience. My goal is to create an MMR (Matchmaking Rating) system that updates the MMR after each match and loads it when starting a new game. I want this system to be dynamic and efficient, similar to the one used in Direct Strike OZE.
Here are the key points I’d like to implement:
The MMR of players should be adjusted based on their performance and the result of the game after each match.
The system should load the updated MMR when starting a new game so that matchmaking reflects the current skill level of the players.
Does anyone have experience in creating MMR systems for Warcraft and can offer guidance or examples? Any advice on how to approach this project or resources I can use would be greatly appreciated.
have tried using the "Codeless Save/Load" system, but I found it difficult to understand and it's more oriented towards RPGs or campaigns, not for battle arenas like a MOBA, which is the type of map I am creating.
Thanks in advance for your help!
Here are the key points I’d like to implement:
The MMR of players should be adjusted based on their performance and the result of the game after each match.
The system should load the updated MMR when starting a new game so that matchmaking reflects the current skill level of the players.
Does anyone have experience in creating MMR systems for Warcraft and can offer guidance or examples? Any advice on how to approach this project or resources I can use would be greatly appreciated.
have tried using the "Codeless Save/Load" system, but I found it difficult to understand and it's more oriented towards RPGs or campaigns, not for battle arenas like a MOBA, which is the type of map I am creating.
Thanks in advance for your help!