Never mind imbalance or overpowered-ness, that won't be a problem for this map. But I need some ideas for spells that both:
1. Have a high % chance of hitting multiple players (large AOE)
2. Are dodgable or have an escape condition for opponents
For instance,
Lightning Spell: A hundred+ lightning bolts hit the ground everywhere in a 2000 AOE radius, dealing 100 AOE damage at each point. However, the spell has a 1 second cast time; during that 1 second, blue dots on the ground indicate where the lightning is about to strike, giving players a chance to move away from the blast zones.
Fire Spell: A series of flame explosions spiral inwards toward the caster from 2000 AOE. However, even though every area is eventually covered by the explosions, players can dodge the attack by moving in-between the lines of explosions as they approach.
Ice Spell: Create a huge ring of ice around yourself, trapping everyone within 1500 AOE. A frosty wind will fill the ring, damaging units inside the ice wall for 10dmg/s. But players can escape by attacking the wall and walking out of the ring.
I especially need more ice and lightning ideas along these lines. And certainly any great ideas will probably be made!
Any help would be greatly appreciated!!
1. Have a high % chance of hitting multiple players (large AOE)
2. Are dodgable or have an escape condition for opponents
For instance,
Lightning Spell: A hundred+ lightning bolts hit the ground everywhere in a 2000 AOE radius, dealing 100 AOE damage at each point. However, the spell has a 1 second cast time; during that 1 second, blue dots on the ground indicate where the lightning is about to strike, giving players a chance to move away from the blast zones.
Fire Spell: A series of flame explosions spiral inwards toward the caster from 2000 AOE. However, even though every area is eventually covered by the explosions, players can dodge the attack by moving in-between the lines of explosions as they approach.
Ice Spell: Create a huge ring of ice around yourself, trapping everyone within 1500 AOE. A frosty wind will fill the ring, damaging units inside the ice wall for 10dmg/s. But players can escape by attacking the wall and walking out of the ring.
I especially need more ice and lightning ideas along these lines. And certainly any great ideas will probably be made!
Any help would be greatly appreciated!!