• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • It's time for the first HD Modeling Contest of 2025. Join the theme discussion for Hive's HD Modeling Contest #7! Click here to post your idea!

HELP: Model Headless...

Status
Not open for further replies.
Level 4
Joined
Aug 22, 2014
Messages
54
HELP

Just finished my first model- a quick head swap of a bandit onto a footman. Looked nice in the model editor, until I reopened it and it the textures weren't loading- then I imported it to WE and it's missing the new head I just gave it... and worse I found it a minute later floating arbitrarily... Maybe I put the head on wrong or it has something to do with textures?

fyiSOYu.jpg


lB7u0Xk.jpg


p1cxSh1.jpg


EDcCYIJ.jpg
 
Level 49
Joined
Apr 18, 2008
Messages
8,445
I'm not entirely certain, it's been quite a while since I dealt with that problem, but it could be because the bone it's attached to or its parent is actually a "Helper". To fix it, open your .MDL file in Notepad, do CTRL + F and search for "Helper ", with the spacebar after it. Then, do "Find and Replace" and replace "Helper " with "Bone ".
 
Level 4
Joined
Aug 22, 2014
Messages
54
I'm not entirely certain, it's been quite a while since I dealt with that problem, but it could be because the bone it's attached to or its parent is actually a "Helper". To fix it, open your .MDL file in Notepad, do CTRL + F and search for "Helper ", with the spacebar after it. Then, do "Find and Replace" and replace "Helper " with "Bone ".

The file is a .mdx- do i need to convert it? Did what you said anyways though and I couldn't find helper. When I imported the bandit head tho, I set it to bone head.
 
Status
Not open for further replies.
Top