I am making an rpg map, and to make abilities more interesting i wanted to add some kind of attribute scaling to them. For damaging spells it has been quite a piece of cake, but healing seems to be a bit harder to make.
So, my spell here is almost like melee Paladin's 'Holy Light', but with the intelligence scaling. It aint just working.
So, my spell here is almost like melee Paladin's 'Holy Light', but with the intelligence scaling. It aint just working.
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Divine Touch
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Actions
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Set da = (0.50 x (Real((Intelligence of (Triggering unit) (Include bonuses)))))
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Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) + (25 + da))
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