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In fact if you want your tier 3 heavy unit to become even more powerful have Frenzy as a researchable upgrade.
Let's say you have a tier 3 heavy unit that has around 1,000 HP and deals 25-35 damage with 3-6 armor, giving it frenzy will transform it from being a strong unit to being a beast
Looking at the Hardened Skin of the Dragon Turtle, there's a Chance To Reduce Damage value and toggles for whether melee and ranged damage work. So you can have them take considerably less damage from ranged attacks, but take normal damage in melee, or have a 50/50 chance of reducing basically any attack to a set value. Or it could be a literal damage gate, with a 100% chance to reduce damage by 99999, minimum 25.
For this, you have an extremely low, if not 0, minimum damage value, so that attacks can be reduced to nothing (or close enough to it), then set the damage reduced amount to 20 or so. This will negate the damage t1 units deal, while stuff like Knights and Heroes, as well as spells, will deal a noticeable amount of damage. This does mean the actual raw health value needs to be low, for a tank, in the area of 500-700 HP, because most of the things that do anything to it are still getting damage massively reduced. The effective HP against even maxed Knights ends up well past 1,000, before armor comes into play, as Knights deal 43 average damage when fully upgraded.^^ Can the inverse be done, weak attacks do nothing so only strong attacks and spells take it out?