alright! (i know this leaks ill get to it later)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Forked Lighting (custom) for (Triggering unit)) Equal to 5
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Then - Actions
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Set forklightingdummy = (Random unit from (Units of type forked lighting (dummy) (Dummy)))
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Set local_group = (Units in (Rect centered at (Target point of ability being cast) with size (1500.00, 1500.00)))
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Unit - Create 1 forked lighting (dummy) (Dummy) for (Triggering player) at (Position of (Triggering unit)) facing (Facing of (Triggering unit)) degrees
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Unit - Create 1 forked lighting (dummy) (Dummy) for (Triggering player) at (Position of (Triggering unit)) facing (Facing of (Triggering unit)) degrees
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Unit - Create 1 forked lighting (dummy) (Dummy) for (Triggering player) at (Position of (Triggering unit)) facing (Facing of (Triggering unit)) degrees
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Unit - Create 1 forked lighting (dummy) (Dummy) for (Triggering player) at (Position of (Triggering unit)) facing (Facing of (Triggering unit)) degrees
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Unit - Create 1 forked lighting (dummy) (Dummy) for (Triggering player) at (Position of (Triggering unit)) facing (Facing of (Triggering unit)) degrees
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Unit - Set level of Chain lighting (custom) for forklightingdummy to 5
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Wait 0.02 seconds
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Unit Group - Pick every unit in (Units of type forked lighting (dummy) (Dummy)) and do (Actions)
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Loop - Actions
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Unit - Order (Picked unit) to Orc Far Seer - Chain Lightning (Random unit from local_group)
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Wait 3.00 seconds
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Unit Group - Pick every unit in (Units of type forked lighting (dummy) (Dummy)) and do (Actions)
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Loop - Actions
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Unit - Remove (Picked unit) from the game
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Custom script: call DestroyGroup(udg_local_group)
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Else - Actions
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Do nothing
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Unit Group - Pick every unit in (Units of type forked lighting (dummy) (Dummy)) and do (Actions)
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Loop - Actions
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Unit - Order (Picked unit) to Orc Far Seer - Chain Lightning
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