- Joined
- Aug 3, 2004
- Messages
- 2,891
I have this trigger. What I want is for the dummy to be unable to cast if there is another dummy within X range of Fault_Point. It was suggested I use an array.
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Fault
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Events
- Time - Every 1.00 seconds of game time
- Conditions
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Actions
- Set Fault_Group = (Units in (Playable map area) matching (((Matching unit) has buff Howl of Terror) Equal to True))
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Unit Group - Pick every unit in Fault_Group and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) is alive) Equal to True
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Then - Actions
- Set Fault_Point = (Position of (Picked unit))
- Unit - Create 1 Dummy for (Owner of (Picked unit)) at Fault_Point facing Default building facing degrees
- Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
- Unit - Add Earthquake to (Last created unit)
- Unit - Order (Last created unit) to Orc Far Seer - Earthquake Fault_Point
- Custom script: call RemoveLocation(udg_Fault_Point)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Custom script: call DestroyGroup (udg_Fault_Group)
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Events