Hi, im going to include a system where the players can chat with NPCs to make choices, pick quests or simply learn more about lore.
It is going to be a ORPG with 5-7 player slots so i havent been able to decide exacktly how i am going to make the conversations. These are my ideas so far:
*Make it so the players can vote for a Group Leader who makes major decisions for the group. Turning the decision, the Group Leader can choose to pause the game in order to consult other group members.
Example: When the players are fighting demons and the demon surrenders and begs the players for mercy, the Group Leader can decide weather to kill or have mercy on the demon.
*Make it so when a Group Leader is not voted for, the whole group can vote for a response.
*Make it so everyone can pick minor quests, have the conversations appear in a cinematic, have the text from the cinematic appear on the player and NPC engaging in the conversation so other players can see it aswell.
*Make it so the Group Leader and/or Host(Red) can take away the ability from a player to engage in conversations (to avoid noobs from screwing up decisions or stopping people from going against the rest of the group)
If anyone has any better ideas or suggestions, please comment.
Thanks in advance.
It is going to be a ORPG with 5-7 player slots so i havent been able to decide exacktly how i am going to make the conversations. These are my ideas so far:
*Make it so the players can vote for a Group Leader who makes major decisions for the group. Turning the decision, the Group Leader can choose to pause the game in order to consult other group members.
Example: When the players are fighting demons and the demon surrenders and begs the players for mercy, the Group Leader can decide weather to kill or have mercy on the demon.
*Make it so when a Group Leader is not voted for, the whole group can vote for a response.
*Make it so everyone can pick minor quests, have the conversations appear in a cinematic, have the text from the cinematic appear on the player and NPC engaging in the conversation so other players can see it aswell.
*Make it so the Group Leader and/or Host(Red) can take away the ability from a player to engage in conversations (to avoid noobs from screwing up decisions or stopping people from going against the rest of the group)
If anyone has any better ideas or suggestions, please comment.
Thanks in advance.