Hey everyone,
I recently imported a doodad that plays all 2 animations correctly in magos, when I toggle the animation controller, each animation is discrete and plays for the right interval. However when in game, when I click on the doodad it doesn't show any animation toggle (normally when you place a gate or something, it will show stand, close or open. right?) Normally you can browse through it when its selected in WE. But as I said mine doesn't have that feature, that was the first red flag.
Also whenever I try to use triggers to play its animation, nothing happens. I have no idea whats wrong. I'm using the right animation names, that much I'm sure. Any thoughts?
I recently imported a doodad that plays all 2 animations correctly in magos, when I toggle the animation controller, each animation is discrete and plays for the right interval. However when in game, when I click on the doodad it doesn't show any animation toggle (normally when you place a gate or something, it will show stand, close or open. right?) Normally you can browse through it when its selected in WE. But as I said mine doesn't have that feature, that was the first red flag.
Also whenever I try to use triggers to play its animation, nothing happens. I have no idea whats wrong. I'm using the right animation names, that much I'm sure. Any thoughts?