I'm working on a map for the latest Mini-Mapping Contest, and I was using the DK2CarvedWall model for a destructible doodad. The problem, however, is when the doodad is destroyed; the death animation plays, and units can move through it as normal, but when the death animation ends the model reverts to the stand animation, only lowered about halfway to the ground. I don't know what causes this problem; is it something in the doodad properties, or with the model itself? How can I go about fixing it?
Thanks for any help!
Thanks for any help!