Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
I created a building and used a doodad as its model, but when it dies it just stays there for about 10 seconds then dissapears, how do I give it a death animation?
I created a building and used a doodad as its model, but when it dies it just stays there for about 10 seconds then dissapears, how do I give it a death animation?
hold shit + enter (on art model file) and you will get the code for special effect you want
EVENT-unit dies
CONDITION-dying unit equal to (your unit)
ACTION-
set POINT = position of dying unit
create (any special effect you want) at POINT
destroy (last created special effect)
call RemoveLocation(udg_POINT)
if the model doesn't have a death animation it can't play it so it stay on in the game for a while.. there is nothing you can do if you don't want to edit the model and give it some animations.
Guys, when it comes to special effects as dummy units, the only way to kill them even by sight, is "Unit - Kill unit" or "Unit - Add expiration timer" and then instantly add the action "Unit - Remove unit from the game".
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.