- Joined
- Mar 16, 2008
- Messages
- 955
I'm sure someone has an idea for a good way to do this. Figured I would ask before a spend several hours making something overly complicated.
Pretty much I want to reveal a really large area, preferably in a circle, like 5000 units, I think Object Editor caps sight at 1800?
Outline idea:
-Structure type finishes construction
-Sets points in a circle or creates a circular region. Maybe some trigonometric function could be used here.
-Reveals the circle (a bit unsure how to do circles in WE). Was thinking it would reveal for the "leader" of this team so if someone leaves the team, the visibility won't go with them. (perhaps unimportant detail)
-If Structure is killed then it turns off this visibility modifier and perhaps disposes of the region/points.
-could be used for several of these types of structures without bugs (this is the part that makes me hesitant to attempt to do this on my own).
Any input is appreciated even if it's not a fleshed out trigger. Thank you.
Pretty much I want to reveal a really large area, preferably in a circle, like 5000 units, I think Object Editor caps sight at 1800?
Outline idea:
-Structure type finishes construction
-Sets points in a circle or creates a circular region. Maybe some trigonometric function could be used here.
-Reveals the circle (a bit unsure how to do circles in WE). Was thinking it would reveal for the "leader" of this team so if someone leaves the team, the visibility won't go with them. (perhaps unimportant detail)
-If Structure is killed then it turns off this visibility modifier and perhaps disposes of the region/points.
-could be used for several of these types of structures without bugs (this is the part that makes me hesitant to attempt to do this on my own).
Any input is appreciated even if it's not a fleshed out trigger. Thank you.